Amazon.com Customization is key in Dave Mirra Freestyle BMX 2. In this release, players can create their own riders (or ride as BMX champ Dave Mirra, Ryan Nyquist, and others in an impressive posse of BMX pros), choose their own sponsors, and even design their own parks in which to complete a variety of challenges. As players progress through the game, they'll earn the respect of fellow riders. The ultimate, however, is to unseat Mirra himself as king of the BMX hill.
Dave Mirra Freestyle BMX 2 also supports up to12 players and features 10 multiplayer games, including an extreme bikathalon competition. Also, the release includes eight additional game levels, and they're four times beefier than before. Tear and trick through a total of 11 levels with this edition. The game is completed by integrated traffic, including moving cars, trains, trucks, and even other riders and pedestrians.
The open trick system in Dave Mirra Freestyle BMX 2 holds more than 1,500 tricks and signature moves--many of them motion captured off Mirra himself. And a fitting soundtrack accompanies the game, featuring cuts from Ozzy Osbourne, Methods of Mayhem, the Cult, Godsmack, and others.
Note: This text refers to the PlayStation2 version of this game.
REVIEW
lets see I dont have this game yet but all the review gonna make me buy it
Amazon.com This arcade racing game, licensed by the Paris-Dakar Rally, features town stages in France, Spain, and Morocco--as well as desert landscapes of Dakar. There are also unique GPS navigational levels where you must race across the open desert to reach stage checkpoints guided only by your GPS receiver.The game includes traditional rally vehicles with customizable options, as well as monster trucks and motorcycles. Dakar 2 even has environmental hazards like spectators, wild animals, and dangerous explosives.
REVIEW
A vast improvment over the first. Back in December 2001, Acclaim released Paris-Dakr Rally, which was terrible. But now, a sequel has arrived on Gamecube, and it is much better.
The Gamecube lacks a definitve rallying game, and Dakar II fits the bill. The cars and motorcycles control well, and the game looks nice. The game is long, and there are enough tracks to make it worthwile.
As it stands, Dakar II is the best rally game on Gamecube. Rally Fusion, Colin McRae 3, V Rally 3, and Rally Championship are probably not coming out on Gamecube, but this will more than do. It is way ahead of Ubi Soft's Pro Rally 2002.
If you want a rally game, this is the best one available, with the possible exception of Rallisport Challenge (PC, XBOX). If all you want is a racing game, though, you might be better off with Burnout 2.
Amazon.com An entirely new game that takes you back to the roots of the Turok series, Turok Evolution offers dinosaur-hunting action in lush jungle environments. With tons of interactive characters and plenty of beasts to hunt, the game offers deep replay value. Dinosaurs react instinctively to environmental changes and combat situations, and are equipped with advanced AI.
REVIEW
Shock Troopers Lives On GBA!!! If youve ever played shock troopers, this iz a lot like it. The only thing that iz bad is u have 2 get passwords to save. if u like action games get this
Crappy Copy This game is a unworthy copy of Deccent and has the worst gameplay ever. I spent a lot on it last year and played it twice thengave it to a friend. If you want a cool flying game get Air Combat.
This Is Very Science Fiction "Darklight Conflict" is one of the most intriguing videogames I've ever seen. This game reflects on the premise of sci-fi pulp film "This Island Earth" and "The Outer Limits" original episodes. This game represents science fiction from the pulp and is not to be sneered at, unlike that copycat "Colony Wars" which simply hasn't a shred of originality in it. "Darklight Conflict" uses no frills in making its point and there is a keen payoff to those who use the game. I'm happy to make my opinion for this game, because one ought to be reminded of the difference between originality and cliche'. Years ago, magazines were asking for better videogame ideas and, if movies can be taken seriously, why not videogames? This game definitely not only suggests a point, but is replete with originality in the genre. Fun and appreciation are not two different things to me. The plot matter and script of this game still stands way above most game plots used up to the moment I write this, 2005. Why aren't other sci-fi games more like this one?
why people stop buying shooters my title speaks for itself. this is not just a bad shooter game but a bad game period. the graphics are garbage (the ship looks like someone cut out triangles and taped them together) and the sound is like hearing soemone smashed cans together for the length of the game. no acceleration (at least not by the ship) and controlling the craft was difficult.i played raycrisis and expected better from akklaim but thats asking for too much. i wouldn't suggest anyone buy this game or pay full price for, you will be disappointed
XGRA pushes the limits of humanity of technology as they race across the most treacherous landscapes around!
REVIEW
Ever wanted to race around an asteroid? XGRA is the latest in Acclaim's Extreme-G series, in which futuristic rocket-powered cycles blaze through a series of twisting, rollercoasterish courses. This newest installment sees some changes and additions from the last effort, Extreme-G 3, and the result is arguably the series' pinnacle.
The control is quite different. The bikes no longer feature the side-leaning dual airbrake technique; now, one trigger controls braking for the entire bike while the other trigger controls acceleration. While the analog stick is still used for steering, pushing forward and back no longer changes the cycle's angle - now you are able to adjust your weapons' aim up and down, even towards targets not on the track. The cycles also don't have an accessible speed boost; instead temporary boosts are acquired by driving over arrowed strips (much like the Wipeout or F-Zero games).
The weapons system has also seen some changes, and is a lot more streamlined and efficient (excepting one particular weapon which is far too powerful). Each bike comes with a basic primary weapon, which can now be upgraded during a single race by destroying opponents, as well as a selection of secondary weapons. Green power crystals are scattered throughout each course, and stronger secondary weapons become available to you as you collect them (ranging from the energy-sucking Vampyre to limited invincibility). They can be fired anytime, but once discharged, you must find more crystals. It's much easier to select and fire the weapons you want without getting distracted from the race, due to the simpler controls and the improved HUD.
As is the norm with racing titles, you have a single race mode, time trial mode, and season mode.XG3 players may recall that as you progessed through that game's season, you accumulated money which you could then use to upgrade your bike however you wished. XGRA has no in-game shop; rather, you sign a contract with one of several racing teams, and your bike is upgraded automatically as you progress through the season (you are under contract after all). You also are able to make slight adjustments to your bike's handling before each race. In addition, the season mode is a lot longer, is a lot deeper, and uses a GP-style points system to track your progression. Not only will you encounter different types of races - ranging from single-lap speed races called Burn Off to courses without weapons, Endurance, Weather Hazard, and Warmonger races (where cannons lining the courses fire upon everyone), but the team you've signed with will present separate, optional Contract Challenges for you to peform in addition to finishing in first place. These Contracts vary, from "set a lap record" to "destroy three opponents." Fulfill these contracts, and you gain new upgrades for your machine. Also, as you progress through the Season, you unlock Art Galleries and different features for Arcade and Time Trial modes, such as the ability to change the weather. There's simply a lot more game here than before, and unlocking everything and fulfilling all contracts will keep racers busy.
But the best thing about XGRA are the tracks themselves. Never has a futuristic racer been witness to such inventive, mind-bending, beautiful courses to race in. You'll race around a defunct nuclear reactor in the middle of the barren Amazon basin (this is in the future after all), through groves of trees and past waterfalls, under the ocean in transparent tubes through which sea life can be seen, through an airlock around a zero-G asteroid with Saturn looming overhead, and across the red Martian desert while the landscape is pounded by a meteor shower, among others. Mobile robot cameras, animated neon signs, and drifting ships are everywhere, and machinery turns gracefully on all sides. The courses twist, turn, and corkscrew unexpectedly, and are home to many alternate paths and shortcuts. You can fire at billboards, causing them to crash across the track and take out enemies, and the smoking remains of destroyed cycles will stay on the course until the race is completed. Add to that a licensed soundtrack featuring techno acts like BT and Cirrus (which is OK but not great - XGRA should have supported custom soundtracks), in-game chatter by opposing riders, and some insane pre-race commentary ("Hey Bob, this is the course where an entire field of riders plunged to their death in 2045 when a support strut collapsed, ha ha, remember that?" "I sure do Steve"), and XGRA is quite a remarkable spectacle. If you've seen XG3's Atradaitoshi or Oceania tracks, imagine that with ten times the detail and activity, and you'll have an idea of what XGRA contains. All ofthat beauty with an extremely steady framerate and blistering sense of speed.
XGRA is a must-buy for fans of futuristic racers, especially at the current price point, and anyone who enjoys a challenging, gorgeous, wild ride will be more than satisfied. Much like XG3 before it, XGRA stands as an excellent entry in the genre that will probably not get the attention it deserves.
Editorial ReviewThe first golf title for the Dreamcast, Tee Off is in the vein of arcade-style golf games like the Hot Shots Golf series on the PlayStation. Players control big-headed, Japanese animation-style characters on vibrantly-colored 3-D courses. Shots are viewed from multiple camera angles--including some mesmerizing aerial views--with the ball leaving a fading trail behind it.
While Tee Off does require some basic golf knowledge, it uses a standardized control scheme which even those who've never played video golf will be able to pick up on right away. In addition to customizable difficulty levels, Tee Off offers various modes of play, including gate ball (think croquet in cyberspace) and world tour, which rewards players' high scores by "unlocking" new characters and equipment.
Admittedly, Tee Off isn't for devotees of more simulation-oriented golf titles, as they'll probably pass it off as kiddie fare. However, casual video golfers and those new to the armchair sport are in for one heck of a good time on the links. --Joe Hon
Pros:
Highly addictive arcade-style gameplay
Great replay value
Gate ball (cybercroquet) mode
Cons:
Japanese to English language translation is weak at times
May not appeal to fans of more simulation-oriented golf titles
REVIEW
Let's hit the greens! This game is the best golf game that I have played on any platform. Some of the computer players are a little weak, but it makes it that much better.
I have played this game for hours on end. The graphics are very well done. I wish there was a better selection of players with better skills, but that's life. Perhaps there will be a Tee-Off 2 or something..
I can recall many a night staying up and playing this with friends to the wee hours of the morning.
If you are an armchair golfer, this title is for you!