Needs work for the next two but a good game. The game covers the first of a three part story about an assassin who is found floating at Sea in Europe and has to unravel his past and the "Conspiracy" around it. This installment is based on the Bourne Identity book with action elements from the movie.
Cons:
1. The game gives flashback into the character's past. Though nice in theory it completely gets rid of any idea of trying to follow the prime point of the plot, Finding Bourne's Past! Because of this if you hadn't seen the movies or read the books then you'd have no real care about the plot.
2. Too damn short. It's a Next-Gen game. Why the does it only cover the first book? andwhen I say short I mean: All the levels, Extra, and Bonus stuff in less than 10hrs and that's replaying a few missions for find items.
3. I would have liked a little more to the HtH fights. You get 4 actions: Light, Heavy, block & adrenaline. The later needs to build up in combat before it can be used. While it keeps the hand-hand simple it leaves you wondering, "Why isn't an assassin better then this?"
4. For the 360 why do I need Achievements for having less then 10% accuracy? Achievements are supposed to be good, not bad.
Pros:
1. The game keeps you on your toes. Even the when a cut scene happens you better hold onto the controller.
2. Character doesn't look like Matt Damon. That's not a jab. I liked this becuase it gets rid of the idea this is based solely around the movies.
3. The Sound track will get stuck in your head.
4. The extras, when unlocked, are very good for the first game.
5. Even with the combat being as simple as it was I still had several times of holding my breath in a boss fight.
6. After the first few levels head shots will become second nature, and it will need to be.
7. Building up the adrenaline meter to drop 3 targets at once.
I hope the second and third improve on these. If your a fan of the series buy it. Otherwise I'd say it's a rental or borrower.
A little to short for my taste A really nice and fun game while it lasts, it can easily be finished in around 4 hours.
But it overall is a really fun game, I world advise renting it because if you buy it and finish it you most likely wont play it again.
There's only one warrior brave enough to avenge his clan: Ryu Hayabusa. Guide him on a mission to save the entire human race in Ninja Gaiden II. Follow Ryu through an extensive Story mode and struggle to survive in a world filled with peril. From Tokyo to New York to the demon-filled crevices of the Netherworld, you'll go to dangerous lengths to reclaim justice for the fallen. Traditional and improved versions of Ryu's primary weapons create a new action-packed twist on this exciting series. Your actions will decide the fate of mankind — can you prevent destruction at all costs?
Key Features
Exhilarating ninja action: Assume the role of a ninja warrior and experience an all-new combat system that requires skill and mastery of your full arsenal of weapons, including Obliteration Techniques allowing you to quickly and stylishly finish off an opponent. In addition to a variety of brutal new primary weapons and enhanced versions of previous favorites, Ninja Gaiden II features unique acrobatic combat and attacks used not only by Ryu Hayabusa but also by his formidable enemies.
Easy to play, hard to master: Ninja Gaiden II’s new auto-healing system featuring semi-permanent damage restored at save points is the natural evolution of the franchise’s distinctive gameplay, and introduces a new twist to managing health. Featuring a newly implemented auto-healing functionality and save point system, as well as an extensive story mode and multiple difficulty levels available from the start of the game, the gameplay is accessible to more casual players and challenging to even the most demanding gamers.
Massive content and engrossing story: The themesof revenge and friendship in Ninja Gaiden II give rise to a series of dramatic events to create a truly compelling story. From Tokyo to New York and to the Netherworld, the story leads you through a lengthy, action-packed story mode as you skillfully maneuver Ryu Hayabusa through a demonized world fraught with peril and danger. In addition to the single-player campaign, upload Karma scores to Xbox LIVE leaderboards and participate in an all-new Master Ninja Tournament.
Realistic graphics in next-generation gaming: Built from the ground-up from Team Ninja's in-house gaming engine for Xbox 360, Ninja Gaiden II represents the best in amazing visuals, responsive control, and thrilling combat with an extensive assortment of ninja weaponry.
Battle Huge Bosses View Image
Engrossing Storyline View Image
Synopsis Ninja Gaiden II makes its long-awaited debut on Xbox 360 as the blockbuster action-packed sequel to Ninja Gaiden. Ninja Gaiden II featuresa new and improved game engine, developed from the ground up exclusively for Microsoft and Xbox 360 by Team Ninja and legendary game developer Tomonobu Itagaki, creator of the famed Dead or Alive franchise.
Guide Ryu Hayabusa on a mission to avenge his clan and prevent the destruction of the human race. Armed with an assortment of ninja weaponry, help Ryu to skillfully maneuver through a world fraught with peril and danger. Ninja Gaiden II features an all-new gameplay engine, new auto-health regeneration system, levels, adventures, enemies, and thrilling combat with an extensive assortment of ninja weaponry, representing a true evolution of the highly popular franchise.
REVIEW
Fun Fast Furious The successor to the Ninja Gaiden game for the Xbox, Ninja Gaiden 2 is one of those rare sequels that seems to improve on everything done by the first game while adding worthwhile new features, enemies, and levels.
The basic gameplay is the same as the first Ninja Gaiden game, featuring fast-and-frantic swordplay and various ninja abilities to supplement it. You play as Ryu Hayabusa, last ninja of the Dragon Clan lineage, and your mission is to seal the ancient Arch-Fiends away before they destroy the world. The action is almost non-stop in NG2; Ryu has a wide array of acrobatic actions at his disposal to aid in his swordplay. There are fast and slow attacks that can be linked as a combo for different effects, and there's a lot of leaping and diving to throw into the mix as well. In addition to melee weapons like a sword, a staff, claws, and a scythe, Ryu also has a few ranged weapons as well - shurikens (regular and exploding) and a bow. Finally, Ryu has certain magical abilities like fireballs and cutting winds to attack his enemies with, though their use is limited. His enemies range from ninjas - armed with equipment similar to Ryu's - to demons, large and small.
The gameplay is smooth, but fast and unforgiving. Your enemies attack ferociously and without mercy - no fair-play "one on one" duels here, your enemies will be doing their absolute utmost to make Ryu die. Human enemies (the ninja) have a wide variety of "abilities", for lack of a better word, that differentiate them from other random grunts in other games. The ninjas in Ninja Gaiden can lose limbs (arms or legs) and keep fighting - and this will happen a lot, be assured. Heavily injured enemies will try to grab on to Ryu and detonate their bomb as a last-ditch suicide attempt. Ninja types range from melee combatants with swords and claws to ranged types with bows and magic spells. Even without these skills, it's hard to keep up with their attacks, which require dodging, guarding, evading, and counterattacking to deal with - youcan't just wade in and mash the attack buttons and expect to survive. The demons are even harder, being less predictable, depending on their type. Some are small, bat-like creatures that swarm Ryu faster than he can swing his sword, while others are hulking colossi that can grab Ryu and squeeze the life out of his body. There are bosses on every level as well - these enemies are generally much larger than any regular enemy, and their strength makes guarding useless, forcing Ryu to jump and dive for his life. Furthermore, they're not fazed by your attacks, requiring you to time your attacks so that you'll have time to escape before they counterattack. Overall, Ninja Gaiden is a relatively simple game in that it keeps the same basic premise for combat; there aren't really any segments that deviate from the established gameplay.
As a whole, the controls are good and also notably responsive. In some other games, you have to adjust your timing to the game and pause between pressing buttons so that the moves you've inputted can be executed. In NG2, the game moves roughly about as fast as you push buttons - if you're smashing the buttons really quickly, then the moves will get executed really quickly. To give an example, Ryu has the ability to walljump between two adjacent parallel walls. At first I thought I had to adjust my timing to wait for when he landed; I quickly realized that I could just mash the A button and ascend as quickly as I tapped. The game really rewards you for having good reflexes, and tries not to hinder you as best it can. The only really annoying parts about the controls are the camera (which is kind of unresponsive at times) and sensitivity with regards to hanging on pipes and running on walls, both of which have to do with the camera (since running on a wall is "running forward", if the camera changes it can mess you up mid-run).
The graphics in the game are really good looking, though "realistic" isn't quite the word that I'd use to describe them. They're clearly fake, but it's on purpose, so even though the characters have flawless, one-tone skin with no wrinkles or anything, it looks good and like it was done on purpose. The in-game graphics are really good, too. Combat is quick and highly cinematic without distracting or detracting from the gameplay experience. The most notable detail is the bodies, which are persistent - kill a bunch of ninjas, and their bodies don't fade (not while onscreen, at least). Furthermore, I never thought I'd think of blood and severed limbs as being "artistic", but this game really has the prettiest blood sprays and dead bodies that I can think of. Blood splatters on walls depending on the angle that you cut, and you really get the feeling with this game that you're an absolute ninja murder-machine. One of the more impressive details is the blood that accumulates on your blade - when a fight is over and Ryu stands idle for a few seconds, hewhips the blood off the blade (throwing an extra splatter onto the floor) and re-sheathes it.
The sound in the game isn't particularly notable, except that the sounds of combat are really well shown - the clangs and screams, in addition with the music, create a mood-setting level of background noises that keep you in the action. The music in general doesn't have any tracks that are particularly good, though.
As a whole, Ninja Gaiden 2 is a really fun game to play - one of the first games in a while that really feels like a game and not just an interactive story. Flimsy demon-based story aside, Ninja Gaiden 2 is really just an excuse to kill a bunch of ninjas and demons with fancy moves and look really awesome while doing it. The only real problem is that the game is so hard that it might be intimidating to casual players, but for players with good reflexes and a strong will Ninja Gaiden 2 offers nothing but good, fun gameplay.
Sometimes the gratitude of a nation just isn't enough
Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers behind enemy lines as part of a squad of four soldiers - risking it all to go AWOL on a personal quest. Featuring a dramatic storyline flavoured with attitude, Battlefield: Bad Company leads gamers far from the traditional frontlines on a wild ride with a group of renegade soldiers who decide that sometimes the gratitude of a nation just isn’t enough. The Battlefield: Bad Company cinematic single-player experience captures the freedom and intensity of the Battlefield series’ multiplayer sandbox gameplay in a dynamic world where nearly everything is destructible. Players have total freedom to be daring and innovative, adapting to and tackling challenges in unexpected Battlefield-style ways. Create sniping positions by blowing out a piece of a wall or drive your tank straight through a small house. The ever-changing battlefield forces players, their teammates and enemies to react accordingly.
The game also features the all new, objective based multiplayer game mode "Gold Rush", supporting 24 players online. Play as attackers and defenders and make full use of the tactical destruction as well as the unique vehicle experience of Battlefield: Bad Company.
Battlefield: Bad Company is the first game built from the ground up for next-generation consoles using DICE’s bleeding-edge Frostbite game engine, delivering unrivalled graphics, effects and gameplay.
Key Features
War, your way - Battlefield: Bad Company environments are highly destructible, meaning that there are few safe points to hide. Gamers can shape the battlefield to match their play style – the possibilities are literally endless.
Genre-defining multiplayer - Support for 24 players online in a world designed to take full advantage of the game’s massively destructible environments.
New vehicles, weapons and toys - Land, air or sea, dozens of new tools are waiting for explosive experimentation. Battlefield: Bad Company gives gamers the building blocks to get creative and usher in a new era of their own “Battlefield moments”.
Cinematic single-player experience - A deep campaign loaded with attitude follows a wayward band of ordinary soldiers who risk it all on a quest for personal gain.
Frostbite™ game engine - DICE’s Frostbite game engine raises the bar for next-gen gaming, with stunning HD graphics that bring characters, vehicles, and environments to life like never before.
Cinematic single-player experience View Image
Genre-defining multiplayer View Image
B Company
Welcome to the 222nd Army battalion, B-company. This is where the Army rakes together all the insubordinates, hellraisers and troublemakers that won’t fit in any other unit. When the Rangers and Deltas are too expensive to waste, these guys are the first ones in.
They’re called “Bad Company”; a mismatched bunch of rejects selected to serve their country as cannon fodder. This isn’t the kind of outfit a lot of soldiers would join voluntarily. Getting transferred to “the B” is a punishment and a way for the generals to put all their rotten eggs in one basket.
No one starts out in Bad Company. But for some, this is where they end up.
REVIEW
Great FPS Game I really enjoyed this game. It had a great dimension to it. I really liked how objects were destructible. The campaign was really fun and provided hours of enjoyable game play. The multi-player was fun as well, I wish it had the kill-cam like call of duty 4 though. That is very nice to have, but it was still fun.
Amazon.comVeteran agent Sam Fisher is back, but he's never faced an enemy like this before. In Tom Clancy's Splinter Cell Conviction, Fisher must stop a devastating attack by infiltrating a vicious terrorist group and destroying it from within. Infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences ofyour actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive.Explore a branching storyline with multiple endings; your choices have an impact on how the story and gameplay unfold. In a world of international espionage, you'll go on missions around the world -- from Asia to Africa to the heart of the U.S. -- and experience extreme situations -- underwater or in a sandstorm, hiding behind the dust or smoke, even skydiving. You'll also get your hands on the latest weapons andgadgets used by both the NSA government agent and terrorists.
A Shooter for the Intelligent Gamer Gameplay - 9 of 10
RSV2 stands out in a crowd of shooter and FPS games that inundate the markets today. As a tactical shooter you have to actually use your brain to stay alive - much like real life. The action is SWAT type. In this case you're hunting down terrorists. Being able to kill quickly and efficiently will keep you alive thelongest. Running into a room guns blazin' will get you killed quicker than you can say Halo. A full cover system is implemented just as in the first game. You're able to hide behind anything that will not expose your body and some that you can still be killed while behind. You are then able to reveal yourself from the side or the top of the cover. Here you'll need to stay behind metal or dense materials to prevent getting killed while behind cover.
You're of course able to pick up dropped weapons left from dead terrorists. A really nice feature is the ability to mark two enemies at a time with red boxes over their heads. You're teammates-Michael and Jung can then target them first. Along with this thermal satellite is available on occasion to see where enemies lurk. Snake cams for under doors is a great help and almost necessary to keep you from getting killed. So many real life gadgets were implemented into the game to provide amazing gameplay. For some reason this game was not marketed at all or it might have done much better.
Features - 7 of 10
Unfortunately RVS2 is not a feature filled game. You have three essential parts: your achievements (rank and A.C.E.S.) terrorist hunts and online play. Despite this it keeps you captivated. Your rank follows the hierarchy of military protocol, you'll start out as a Private and by gaining experience eventually get to the rank of Elite. Experience is gained by killing terrorists; 10 xp on the realistic difficulty 5 xp for normal and 3 xp for casual. If either Michael or Jung kills someone you'll earn half of the aforementioned xp, unless they are "marked." Along with this you have three other ways of ranking up much much quicker. This is called A.C.E.S. Within this you have Marksman, CQB (close quarters battle) and Assault. For example, if you kill someone who is very close you'll get CQB points normally 2 or 3 at a time. On the other hand if you shoot someone in the head, you'll get points for Marksman. So on and so forth. On the lower levels you may only need 100 CQB or Assault points to the next level and the reward.
After reaching a certain number of A.C.E.S. points you'll level up. This is separate from ranking up. And with the level up you'll earn rewards such as new camo, weapons or clothes. Terrorist hunts are a wayto hone your skills to advance in the storyline or play better online. There are a dozen or so maps loaded with terrorists waiting to kill you. These are also a good way to gain rank. Online play is an absolutely necessary part to today's videogames. RSV2's online play is pretty standard, kill the most of the opposing team's players to win is one of the few game types. Surprisingly it is fun. People are a lot less high strung here than on other online games. If you've played Counter Strike back in the day this resembles that. You're able to pick all your equipment at the beginning of the game or at your respawn. The maps are direct derivatives of the mission maps.
Story - 5 of 10
Bishop is your character and he appears to have been with Rainbow Six for a while now. He looks like a man of 45-50 years old. The first mission is diffusing a bomb in the Alps or something which was five years ago. Essentially you kill terrorists and then the classic Greek tragedy happens.
!!!!! Spoiler !!!!!!
Bishop's old friend and teammate is behind all of the terrorists and is the person you've been chasing the whole game. I'm not really sure how much more cliché you can get. But I didn't buy the game for the story so it really isn't a big deal.
!!!!!!Spoiler!!!!!!!!
Weapons and Armor - 8 of 10
Possibly my favorite part of the game is the weapon choice you're given. Submachine guns, shotguns, sniper rifles, pistols and assault rifles are all on the itinerary. What makes the weapons quality is that they are all real. From the classic HK MP5 to the P90, these guns are what bring true realism to the game. Each has characteristics of range, damage, accuracy and magazine size. And the differences show. There are also tons of add-ons and changes that can be made to the weapons. Laser sight, ACOG scope, rifle scopes and many more accessories are available. Explosives come in six types: frag, incendiary, C4, smoke, flashbang and breaching charge.
The weapons are just so well executed. Being able to change the rate of fire is really impressive. Some weapons even have three rates of fire. Each weapon has a clear difference when shot as well. When you shoot the shotgun, the recoil throws your aim off by about 5 feet, while the SMGs will take a whole clip to do the same. When you hit the enemy there is a satisfaction when the bullet hits. The real challenge is being disciplined enough not to blow all your clips. Accuracy is paramount not only to survive, but also so you don't have to pick up the lame terrorist's weapons. My only qualm with the weapons is you're not able to use some of them until you get quite deep into the higher ranks.
Graphics and Animation - 6 of 10
The graphics are forgettable at best. Weapons and people look decent and have a good amount of detail, but lack the super realism everyone is wanting now. The rest of the visuals really resemble a polished xbox game instead of a 360 game. Light and reflection seem to be missing. Most lines are blurry and the detail is unfortunately an afterthought. The guns do however look very close to their real life component. Camo has the most detail in that the shapes are clearly defined and lines give a very realistic way to hide your character. If you're a graphics connoisseur more than a gamer, you'll be underwhelmed. Animation and character mapping on the other hand, is fairlylifelike. When you shoot, the weapon recoils and Bishop's shoulder moves back. When you kill a terrorist, he falls to the ground in a heap, instead of doing a double backflip like in the movies.
Controls - 9 of 10
I hardly ever give a perfect score to one aspect of a game, and this is no exception. However the controls in RSV2 are just brilliant. The right trigger does what you'd think-shoot. Left trigger is the cover button, which makes a lot of sense. These are the two things you'll be doing the most. The (A) button gives orders to tell your teammates where they should be. (B) throws grenades. (X) brings up a graphic which changes your weapons add-ons and rate of fire etc. (Y) changes your weapons (this can be done more quickly by just tapping (Y) instead of holding it.) Right bumper gives night vision or thermal goggles. The D-pad allows you to determine where and what type of grenades your teammates should throw. The back button switches from weapons free (shoot on sight) to return fire only. The control sticks do what they always do. Grenade throwing is the only serious downside. It is VERY slow and clumsy. You'll hit the (B) button andthe delay is about 2 seconds. Not to mention you can't throw accurately more than 15-20 feet.
Conclusion
1.) Top notch gameplay
2.) Rock solid cover system
3.) Extensive real life weapons cache
4.) Controls that rival the best FPS
5.) Rewards for leveling up
If you're looking for a departure from the normal shooters, you might find this to be a diamond in the rough and an easily overlooked game. 7.5 out of 10.
Can you be the next James Bond? Coldly efficient?dangerous?the new Bond is the ultimate weapon in today's ruthless world of international espionage. Blending first person shooting and third person action, Quantum of Solace puts you in control of Bond's greatest weapon?his mind. You must think like Bond and intelligently use the map and situation to your advantage. Confront enemies in a variety of ways: take them head on, fire from behind cover or sneak up silently and eliminate them with a variety of special takedown moves. Based on Quantum of Solace and Casino Royale, Quantum of Solace the Game puts you in the dangerous world of international espionage and intrigue.
REVIEW
Two Films in One Game This addition to the 007 game series is a worthy one. It is played in a movie point of view from the get-go, taking off from the end of "Casino Royale" and following the "Quantum of Solace" script almost word-for-word. What I really like about it is even though it isplayed as if it were the two movies, it tells stories from other points of view than Bond's, such as Mi6 and the villians. They also placed the majority of the "Casino Royale" missions in as flashbacks, which makes a really neat double storyline. As far as the main game is concerned, it is a great buy and even though it is quick to beat, you won't have any hesitations about going back and playing it again at a higher difficulty.
There are a lot of limitations though, and many of the perks and gadgets from the EA series of 007 are gone. Activision took over the series well, but they left out some stuff Bond fans will want. The animation, while extremely realistic, is somewhat lacking in the graphic violence. I never saw any blood of any kind when taking out enemies, and some of the scenes in the actual films were infinitely better with blood than the game's take on it without. The weapons are extremely detailed, but low in quantity. I only used about ten weapons throughout the entire single player game. Also, there are no vehicle missions of any kind - so no you can't drive the beautiful Aston Martin. That was a big disappointment for me. Much of the single player game is in what I call "movie mode," which is when it shows Bond in third person walking on ledges and avoiding enemies. The action during these moments is very limited, and it only asks you to press an occasional button to do anything at all. While it is neat to watch, you feel limited playing Bond and will feel like you should be doing more. Luckily the majority of the game is in first person, so that's not a huge bother.
Being Activision, you'll find the multiplayer to be almost an exact replica of "Call of Duty 4," but without a lot of the extra goodies. It is by far the best multiplayer on a Bond game, though, but don't expect everyone to be Bond in a free-for-all because it won't allow it. Overall it's a great game and worth your money, and I'm glad I bought it.
Immerse yourself once again in the world of The Incredible Hulk, one of Marvel's most powerful Super Heroes. This fury-fueled video game features intensely realistic third person action. It includes key moments from the film as well as additional plotlines and characters from The Incredible Hulk universe. You crash through New York City battling gigantic enemies amidst soaring skyscrapers in a massive open world. Unleashing the Hulk's anger generates Rage points that increase his incredible power. Everything in the environment can be used as a weapon.
Crash through New York City, battling gigantic enemies amidst soaring skyscrapers in a massive open world Online Multiplayer Battles - For the first time in The Incredible Hulk series, two players can play online
REVIEW
Typical movie based sub-par game The details of the Hulk character in the game are awesome, the rest kind of stinks. Theres a large fully interactive world for Hulk to destroy, however
game is riddled with bugs, unusual slowdowns, and unnecessary load screens. Even voice overs from the actual actors couldn't help this game. Clearly its just another movie game to avoid.