• Full Walkthrough for All Four Discs: Solve the mystery of Kaim's immortality. All side quests, optional areas, and super bosses revealed. • Complete Area Maps: Detailed maps reveal every hidden item, invisible chest, and treasure-hunting spot. • Full Data on Every Boss and Monster: Learn the weaknesses of each foe and discover elaborate strategies for beating Lost Odyssey's challenging boss monsters. • All Rings, Skills, and Accessories Revealed: Learn deadly skill combos and find the hidden accessories that hold the game's most powerful abilities. • Find Every Slot Seed: Max out your immortals by earning all 48 Slot Seeds. • Earn All 1,000G Worth of Achievements: Everything you need to know to completely master Lost Odyssey and earn every Achievement on the way. • Complete the Thousand Years of Dreams: Solve Kaim's mystery by finding each of his hidden dreams.
Whom the Gods Would Destroy, They First Make Mad — Euripides, 480 - 406 B.C. ·All treasures chests revealed ·Maps of every level ·Extensive Art collection with developer commentary ·Challenge of the Gods, secret costumes, and more ·Classic Mythology history and factoids ·Every foe's strengths & weaknesses revealed
Walter E. Hickman God Of War This is highly addictive action adventure game that will make you lose track of time. This game is an instant classic with unbeatable graghics. It also has a good storyline and suprise twists all this way until the end of the game. I highly recommend it to the mature gamer.
From your Shadows come hope… · Complete the Encyclopedia—full data on every monster, item, spell, class, and barrier in our complete appendices ·Every Sidequest Revealed—unlock every Barrier, slay every boss, and max out your Mechat ·Earn Every Achievement—score the full 1,000 Gamer Points with our detailed Achievements guide ·Detailed Walkthrough—full maps, item lists, and enemy stats for every game area ·Defeat the Optional Superbosses—detailed strategies for defeating the Legendary Dragons and other hidden bosses
Sean A. Rhodes The Best Blue Dragon Resource Prima games has not always produced guides that would rank high on my personal favorites list. Especially in the RPG department. But every now and then you get a good guide, and Blue Dragon is a good guide. It's filled to the brim with details. Just about everything you wanted to know about Blue Dragon is here.
The guide begins by introducing you to the characters, where it gives them a standard bio. It'll also introduce you to your enemies. It then jumps into the Game Basics where you'll basically learn about the games system. Just about everything you need is here. You'll learn about the complexities of the game system, achievement, battle skills. Just about everything. It's exhaustive, but it helps.
The game then jumps into the Shadow Classes where it'll tell you all kinds of things. Under each class they give you a description, list out all the abilities and give you tips on just which skills you might want to learn. This is followed up by a list of all the spells obtainable under each class. After this the guide finally jumps into the walkthrough.
The walkthrough is huge. The walkthrough is divided first by disc, and then by quests that you'll undergo on each disc. Each quest will list off five "milestones" you have to do. The walkthrough then proceeds to help you through each and every one of those milestones detailing just how to go about your business. The walkthrough is very well organized, with some big, gorgeous screenshots (taken in widescreen) to help you out. There's also plenty of artwork to enjoy as you flip through the guides pages.
The maps are detailed, with an items list to accompany each one. The walkthrough also calls out new enemies as you encounter them, but they don't exactly provide an enemy list for each area. Achievements are called out and they'll tell you how toget them. Their boss strategies, while not perfect, are helpful enough, and the guide typically warns you when you're running into danger.
The walkthrough is overall, extremely detailed and well laid out. The screenshots are extremely detailed and clear. Some parts of the walkthrough are even written with a sense of humor. After the final boss there's a section dedicated to some of the optional stuff. Another something worth checking out if you're out to master the game.
The guide then moves on into the extras chapter. This is mostlyfull of appendices. It begins with the achievements appendix by listing off all the achievements and telling you how many points you'll get for them. Again, another section that's pretty detailed and exhaustive. Especially because there are quite a few achievements. The next appendix is the barriers, showing you where all those trapped treasure chests are.
Afterwards the guide moves on into the real appendices. Stuff like the items list. Items, weapons, armor, accessories. It's all here. This is followed up by the monsters section. This section is not donein alphabetical order but by the monster's number, which is pretty much set up by family. More than likely you won't need the monsters list, but if you do there's no index or anything to help you locate the monster you're looking for.
After all these huge sections the developers of the guide end of with showing you an art gallery. It's all beautiful artwork, but probably not a section you'll find yourself completely immersed in. There's enough fan art throughout the guide as it is.
If you need help with Blue Dragon, this is definitely a good guide to look to. It has just about everything you need and then some. A well organized guide that won't have you flipping pages like a madman because you can't find something. This is the all around perfect guide for Blue Dragon.
Complete walkthrough - Turn to the Prima guide for any questions or concerns that face you in the 50+ hours of gameplay! Maps for all my Japanese RPG fans - Why spend time running circles? We have all the maps you'll ever need, complete with chest locations! Golem me - 106 golems to find and control. Turn to the Prima guide for all the details: where they can be found, what their stats are, and what kind of attacks and support skills they have. Weapons, Skills, Items - Complete lists of weapons, skills, and items, in easy to read tables.
Waste Good Walkthrough Does exactly what you expect. Tells you all of the secret locations of golems etc and is well written. A must if you have the game to get the full potential of Enchanted Arms.
•Complete walkthroughs for all six acts and characters! •All quests shown in full-detail! •Learn how to build end-game characters with our detailed character section. •Secrets: Mighty Sword! All Quest Bosses! Synthesize Abilities with Weapons! •Introductory gameplay strategy helps novice, intermediate and advanced players!
Antony S. Bordoli Synthesis-lite I mainly bought the guid to help me better understand the synthesis (alchemy) system in the game. I was dissapointed to find it glossed over with nothing that I already hadn't figured out.
Over 180 in-depth play breakdowns will have your game on overload. · In-depth coverage of each NFL team. · Super pass route combinations to shred the defense. · Powerful online play strategies to make you more competitive than ever. · Unleash the Hit Stick 2.0 to stop ball carriers in their tracks. · Stats and analysis for Fantasy Football picks.
M. Ellis OK, butnot really worth the $ There is some good information here on offenses and defenses in the game and some generic information on all the NFL teams. But there is no specific information on plays to call for each team.
Other issues:
- At times the guide references the XBOX and PS2 controls. Other times the PS3 is mentioned. Why not list controls for all consoles or at the least be consistent?
- Several typos / misspellings. Has the publisher ever heard of spellcheck?
- Several inaccuracies. Ex: the Patriots no longer play on grass, they are on field turf.
The Complete Owner's Manual ·Details on how to unlock every secret car ·The best racing lines for all tracks ·Expert racing lessons to help you dust your competition ·Customization hints and tips to get the most out of your vehicles ·Complete driving basics to bring you from beginner to expert
R. Norris Gran Turismo 4 Rush! Whoever wrote this book, the group that did, should be made to do it over again! I'm not kidding, it is this horrible. I've been a gamer, for a very long time and know what I'm doing; not saying I'm the best or anything like that, but I know when I see a crap strategy guide.
This guide is only a guide pertinent towards real life racing and not the game, as it speaks volumes on real technique and real cars, while neglecting the fact that we aren't driving real cars (while close), but a driving simulator game! I want to know (see), like the previous guides each and every task and how to beat them; for instance, there is not one good piece of info on the driving missions, nor for any of the races. The license section, on how to aquire them is great, but still lacking. Check out the old Verus game guides, they did the last Gran Turismo guide, and you won't find nearly any complaints towards it... Geezz, if we wanted a thick collectible Gran Turismo book we could have waited and gone to Ebay and gotten it cheaper. This book is a ripp off for what you get, do not buy it, if you do you'll know why I said don't. Make your own strategy or look one up online, their are plenty of legitimate online strategies, so dig in. Take care and all the best to you...
·Complete Walkthrough for Every Mission ·All Secret Bonus Objectives Revealed ·Discover Hidden Alternate Paths to Victory ·Killer Co-op Strategies ·Full Coverage of Every Version ·Learn Scores of Deadly Techniques in our Detailed Training Section
Richard L A Bona Fide Work of Art I have used a lot of strategy guides for video games. Mostly, it is a strictly utilitarian venture.
I have to say, though, the design of this book BLEW ME AWAY. It is AWESOME! It accomplishes its utlitarian purpose with flying colors, thanks to the excellent writing. Even in that context, the layout and the design were phenomenal. I really don't think I've ever seen a more well-designed strategy guide, EVER!
This book is so amazing, I would recommend it to people who aren't even going to play the game. It is really that good. The design transports you to another world. I am going to be especially mindful of Prima Guides into the future. They have won my loyalty with this book.
• Detailed maps to show the locations of items • Destroy all bosses with ease including Ragu O Ragula • All optional areas explored • All optional events covered • Find all Ex File Keys
Sean A. Rhodes This is how a Wild Arms Guide Should Look When at first I came upon the Wild Arms Alter code F guide, the first thing that came to mind was simple: It's Prima. And when I saw it was Prima I was immediately thinking, these are the guys who did the guides to Legend of Legaia, Legend of Dragoon, and Legaia 2. All of them, for games by Sony Computer Entertainment America, all of them ridiculously thin, and all of them lackluster. I'm proud to say that this guide is not like those guides. It's actually detailed, doesn't stray you wrong, and is actually a Wild Arms guide worth getting!
The guide begins quite simplistically. It doesn't waste time at all, it jumps right into the characters section. There are no bios but it does detail just about everything you need in terms of their abilities. It also includes those for the hidden characters as well. The game then jumps into the games unique system itself. It covers all of them perfectly within the first eight pages.
The walkthrough is much better than any Wild Arms guide before it. Each area begins by telling you how many chest are in an area, and if any of them need duplicators. It then shows the tools you'll need to clear the area (progress) and the tools you'll need to fully complete the area. This means getting all the chest because some of them are simply not accesible the first time through. The guide will tell you when to come back.
Each area is also detailed with excellent maps. In town, there are simple call outs using the ABC method. This means that if you see an "A" on the map, you look for section "A" in the walkthrough where it'll tell you what to do at that point. If it's something you can't do, they'll tell you what you need in order to access the area first. The walkthrough also has important call out tips in a separate box.
For dungeons it's a little different. It does not use the ABC method, but it still points out chest in the key, and tells you what tools you need. Instead, however, their maps are numbered by floor. This makes the guide simple to use. If you get stuck on Floor 1, for example, they have a description on what to do on that floor. This eliminates the old flaw the Versus Books Wild Arms 3 had, which was disorganization. This guide is perfectly organized. This makes it so that each "area" of the map has it's own section. It makes the walkthrough easier to use, and it gets to the point much faster. Likewise, it keeps the guide from revealing the plot and spoiling the story for those going through Wild Arms for the first time.
Likewise, boss strategies in the walkthrough are better than your average RPG guide. Most of them will simply state a weakness and expect you to attack. This guide tells you exactly who should do what, and they even explain why. And if you don't believe them, well you'll the results for yourself when you lose. The author of this guide (former Versus Books author Gerald Guess) doesn't dilly dally with boss strategies either. Right to the point.
The walkthrough is also helpful enough to make call outs to side quests and optional events in the walkthrough instead of you having to constantly flip to the back of the book to check for availibility. You'll still have to flip to the back for the quest itself, but that's not a problem. I personally don't like it in guides when they stick optional quests in the walkthrough, I usually tackle them when I find it best for me, not the moment they're availible.
All puzzle solutions are perfectly explained, as well as the just all out confusing situations some of the dungeons will trap you in. No plot spoilers also help the guide, especially if you didn't play the classic Wild Arms in 1997.
After the walkthrough, the guide tackles all the optional things you can do. This section is huge, and helps you complete areas such as the Devil's Playground, the Abyss, and Gardening, among what else the game has to offer. They also depict the location of every EX File Key.
The best thing about this guide is that it does something the Versus Books Wild Arms guides were too lazy to do. Give you a strategy for optional bosses. I don't know about you but when it came to Versus Books Wild Arms 2 and 3 guides, I couldn't stand not having optional boss strategies. I got stats, but no strategies. Here, I have strategies, and you know what? They're pretty GOOD strategies.
The appendices are incredible, most notably the monster list in the back. Most people don't like it when there no pictures in the bestiary. To them I say, you can read, right? No worries! Just know the name of the monster you're fighting, no problem. They also seperate the monsters found in the abyss from the ones found elsewhere.
As a bonus, the guide has a few Penny Arcade Comics. Not a whole lot, but they're particularly funny. Each of them (save for one) stars characters or monsters from Wild Arms. They're funny and memorable in the original Penny Arcade humor. Of course, for some of them, you have to know Wild Arms, but I'm assuming you got the guide because you have the game.
If there were any major problems with this guide, I'd say the only thing I don't like is that they don't call out how much HP enemies have in the walkthrough. They give a list of monsters you find in the dungeon (and tips on how to beat 'em), but they don't tell you how much HP they have, forcing you to flip all the way back to the monster index. It's forgiveable, though, and it shouldn't cause much stress. I don't mind flipping back, but some people do, so I thought I'd warn you of that.
The other big problem is that the game doesn't have a download list of regular enemies for Emma. Bosses are listed, but not regular enemies. Gerald Guess himself has seen this flaw and took time to post a download list on GameFAQs.com and it isn't too much paper to print it out either.
This guide to Wild Arms: Alter Code F is the perfect companion. Very easy to use, user friendly and the way it's written is more like someone is talking to you than like an instruction manuel. Well organized efforts make up for the lack of quality in Prima's earler guides for RPGs.
The Good
+Excellent Walkthrough
+Some of the best boss strategies
+All secrets and sidequest revealed
+Overall well organized
+Clear screenshots
+Nice appendices (they even include locations of extra items such as Migrant Seals--all 20 of them)
+Penny Arcade cartoons provide the guide with some humor
The Bad
-In including everything else, they didn't stick in a world map, which could've helped in some cases.
-There's no download list for normal monsters, but Gerald Guess has posted an FAQ for it if you need one.
•Dominate the Draft: Crucial advice on how to assess your team's needs, develop a solid scouting plan, and discover top talent in every round–including sleeper picks! •Master the Playbook: Find out which teams have the strongest NFL playbooks, then design and test your own offensive and defensive plays to make them even better. •Expert Tips to Make You a Coaching Legend: Guide your team to a Super Bowl championship with smart tactics for skill development, contract negotiations and free agency moves that'll boost your roster without blowing your salary cap. •Trade Your Way to the Top: Learn the dos–and don'ts–when it comes to trading players and draft picks with other NFL teams. •Powerful Scouting Reports: In-depth profiles and depth charts of all 32 NFL teams as well a top-secret glimpse at the game's hottest future draft prospects!