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A look at the LOTRO expansion
Turbine did a great job with this expansion. They added two new classes: the warden and the rune keeper. I was happy with concept behind the classes.
The warden is a mix between the champion(melee AOE DPS), and the guardian(tank). Great solo class! They are officially a tank class, but again, they have decent DPS as well. They have a "gambit" system. What this is, is when you click skills in a certain succession, you will come up with a certain special skill to use. It's good to memorize the gambits and what skills get them to pop up. Some heal, others do extra damage, still others give better blocking, etc...
The rune keeper is a fairly advanced class. I thought it was a lot of fun, but there is a bit of a learning curve - especially if you are new to the game. That said, once they come into their own, they can be great ranged DPS(second to the hunter, and great healers(second to the minstrel). There is a range bar that goes both ways. The more it climbs one way, the more the skills get powerful. The reverse is true as well though. If you are blasting things with your DPS skills, your heals will be weaker(some will not even be available) - and vice versus.
They overhauled the graphics a bit. I noticed they looked sharper right away.
I like the new legendary items. Even if you are one who likes to race to the max level, you can still continue to advance because the items also level up as well. As they level they get more powerful.
Next is the new areas themselves. I have only been playing a few months, so I am not an authority in this area. That said, many of my kinsmen(guild mates) have been there. They say the graphics are really awesome, and give you a real sense of being in an underground ancient civilization. They also commented on how enormous and how epic the place felt.
As far as PvP - or PvMP in this case, They revamped and did some balances to the Moors. The moors, for those who don't know is the Ettinmoors. There is a instanced area where players fight against monster players in a very large valley. The valley is a lot bigger than AV (Alterac Valley from WOW).
I want to point out one thing that was true before the expansion, and continues to be now: the crafting. The crafting in this game is very well thought out. It's not perfect(besides we all have different definitions of that anyway), but it is fun and relevant. I can buy items that were crafted that are in the same ball park as PvP and raid items. This makes for a decent player economy. It's not as complicated as EQ2, but more so that WOW, IMHO. A good happy medium if you will.
Anyway, as a long time 3+ year WOW player who recently moved on, I can really appreciate this game, and the great job they did on the expansion. If you are a fan of the Lord of the Rings, or simply love MMO's with a good, but not stifling story(and lots of freedom), then this is a good place to invest some time into.
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Review: Lord of the Rings Mines of Moria is an article about
Lord of the Rings,
submitted or written by or about
Anonymous, posted to Zergwatch on 12/01/2008. It
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0.00 out of 5. Other similar topics on Zergwatch include:
Mines of Moria,
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