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Reviews about NFS: Pro Street detailing a fairly horrible gaming experience
J. Rodriguez: I played several NFS over the time. First NFS to ProSreet. This is one Need For Speed that you want skip it, like NFS Porshe Unleashed. At first, the game its cool but comes bored after 30 minutes. My recommendation, wait for Gran Turismo
I. Bell: Need For Speed used to be one of the greatest racing series back in the day of the PSone, I could spend hours at a time with a single track. Fast forward to 2007 and the release of NFS ProStreet, there isn't a single enjoyable moment in this game. Sure it looks kinda pretty, except for the hundreds of in-game adds everywhere. I give this game 1 star because of the fact that the game has been brought back to the outdoors and away from the cities, its such a breath of fresh air to be driving in the desert. The different modes are interesting for a few minutes until you play them for the umpteenth time, there is a constant feeling of deja vu about this game and i never felt as though this was a next generation installment of NFS. This could have been any racing game, definitely not one worthy of the Need For Speed title.
Jester: Well, I have played the NFS games in the past mainly when I get bored of other games, never got a chance to get into carbon but based on my past experience all I have to say is wow, this game is terrible. Not only do you lose free roam but the biggest thing I noticed and didn't like right away was the controls. R2 is your acceleration... What?????? Not only is it R2, but its so ridiculously uncomfortable to hold down R2 which is meant to be a trigger, not something held down continuously. Your ONLY other option is the right analog which you hold up for acceleration and down for brake/reverse.
There are no more challenges outside of the actual racing part of the game... The game is slow and boring, you race, go to menu, race, go to menu, maybe buy a part for your car, race... Boring, I have had the game a week I played the first 3 races and haven't put it back in since, big big big let down, not to mention the graphics are not even close to the capability's the ps3 has...
JD: The problem with this game is that it doesn't know if it wants to be a simulation or an arcade racer. Need for Speed: Carbon is superior in every way and I still play it to this day. It's a shame that EA refused to green light a sequel to the best game in the series, (yes, I know many will disagree). NFS Carbon had a sense of style, a great storyline, but most importantly was quite fun and diverse. Prostreet suffers from many of the issues that bogs down many racer clones; namely, the crippling lack of tight controls and no sense of speed. The night-time races are also absent which is quite disappointing, as they really added to the atmosphere of street racing. EA has lost its way with this title, and I recommend that you explore the other titles in the series and pretend that this one doesn't exist; as it has tarnished a once great game series.
Samus Snake: Need for speed has been dependable for a long long time. Sure it was generic and we got one every year. This time, it took a big U turn. Every thing we liked in the past games are gone. Just after 15 min the game get so boring you will never touch the controller again. Probably it is a Wii port up. Cars looks good. Environment all look like a Wii/PS2 game. Stay with Carbon for now.
Winston Williams: 4 races into this game and I was bored, I did not feel like playing it anymore. Free roam is missing where I could have gone an be lawless for a bit until I felt like playing again. Customization is great best of the series to me but that's the only good thing it has going for it.
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Source / Author / Credit:
Amazon
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