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World in Conflict is a sub par RTS
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Great graphics can't make up for unrealistic gameplay
Well, I had alot of high hopes for this game but it didn't turn out to be that good. Don't get me wrong, the graphics are totally awesome... the best for any RTS currently out there.
You are very dependent on your team mates in this game, which is okay for the most part... but since you can drop in and out of games very easily, I found it hard to keep a good team who could work together.
My other problem I had with this game is the units die to quickly. Even when winning during a game, your units last < minute... so I found myself constantly queuing up new units. I don't understand how you can have a strategy game when you units are not even on the battlefield long enough to formulate a strategy. I know you can lose unit quick in an RTS... but this game was just constantly queuing up new units because my other ones were gone in 15 seconds.
I much preferred Company of Heroes to this game... there seems to be alot more strategy in that game than this (i.e. - actual unit cover and how that effects their damage, your units actually have some life and can stay in a fight for a reasonable amount of time.. long enough to let you plan and attack... not hit your queue button over and over).
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Source / Author / Credit:
Anonymous
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