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Another Social Networking Site for MMORPG players
Video Game News, Reviews, Opinions, Interviews & Features
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Another Social Networking Site for MMORPG players

Mungo Creations announces Social Networking for MMORPG's with MMOSocial

Wyckoff, NJ (PRWEB) April 14, 2008 -- Mungo Creations announced today the sneak preview release of its social networking web service "MMOSocial" MMOSocial.com - A free service, that enables Massive-Multiplayer Online Game (MMOG) subscribers to make or break alliances, either personal or as a guild.

In a deeply layered service that provides interactive features that tie into their online worlds, MMOSocial breaks the Massive-Multiplayer mold of generic community site offerings such as MySpace and Windows Live Spaces by building upon vertical and horizontal social ties called "nodes". This enables interactions between the gamer and the MMOG market, across games and platforms. Mungo Creations will also capture the essence of its services with in-game promotions that enable ad agencies, gamers, and game manufacturers to participate in further market penetration.

The future growth of the Massive-Multiplayer Online market will be as monstrous as the denizens created by publishers within their games. Mungo has created MMOSocial as their flagship one-stop service in response to the $1.7 billion consumer subscription spends expected in the MMOG market for 2008. Mungo's position is to align with the service-oriented landscape, occurring within the PC gaming industry as console games outpace the PC game market.

Since the console market has not reached the maturity that a PC can provide in terms of complex controls and commands required by most Massive-Multiplayer Online Games, the video game market will continue to see a greater adoption of action title blockbusters shifting toward consoles. At the same time the multiplayer market will become increasingly more dominant in the PC domain because of the flexibility offered by keyboard and mouse controls that have become very familiar to its core audience.

"MMOSocial will build on more than the common communication layers that anchor many community sites today, such as forums and generically embodied social sites," says Thomas Gobuzas, Co-Founder. Gobuzas also indicated, "We are bringing a modular extension to the Massive-Multiplayer Online services industry that will grow to feature advanced custom components or add-ons, and in return boost the experience for gamers and guilds. In this way, gamers will remain engrossed as allies and enemies that are similarly found within each style of massive-multiplayer games such as World of Warcraft World of Warcraft Friends, Lord of the Rings Online, and upcoming titles such as Age of Conan Age of Conan Friends and Warhammer Online Warhammer Online Friends."

When we asked, "What really sets MMOSocial apart from MySpace, Windows Live Spaces, or TagWorld, Gobuzas indicated it was the "Massively Many 2 Many" (MM2M) aspect of integrating consumer-generated media made by the MMOG user base and the game publishers. "It is all about the customer-controlled innovations that will drive MMOSocial and our partners from both sides of supply and demand. The varying levels and formats of interactions made possible from our service will allow MMOG consumers access to products and brands, and vice-versa from advertisers and publishers.

Promoting products and also learning about the audience who are playing the manufacturers massive multiplayer online world creations will have a meta-result that will identify near-term and future market preferences and in addition, establish preferences to improve and set expectations of future purchase intentions," said Gobuzas.

As the MMOG market continues to grow and the PC gaming industry transitions to a service model, MMOSocial will capture the booming online console market as well. Gobuzas provided some insight that while the format of presenting MMOSocial will initially be web-driven, it will provide simultaneous updates through its own client interface back to the online game. Secondly, it will provide a communications interface for member-to-member interactions and track activities. Lastly, direct uploading of game character and game generated content to MMOSocial is provided to members via a free real-time content uploader.

The MMOSocial environment was created to allow gamers to "boast loudly as MMOG citizens and to be seen widely by friends and publishers," says Gobuzas. Of particular importance is how gamers and members of MMOSocial will express their virtual world's character, the knowledge, commitment, and power they have attained while playing. Unsurprisingly, this could create more friends or lose some along the way. MMOSocial will tie together the true sense of community building and the virtual world in which they have become so immersed. Providing each member with productive social networking tools, user-generated content, as well as business and user-generated advertising is a summary of what lies ahead.

MMOSocial.com is gaming social community that allows members to create blogs, post to message walls, upload video and articles, create friends, listen to music, plan/schedule guild raid and game events, manage guilds, and participate in user page ranking. MMOSocial has over 40 multiplayer online game titles for PC, Xbox 360, and PS3 that user's can contextually participate. Join for Free and "Meet you Allies. Know you Enemies".

 


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ABOUT THIS ARTICLE

Another Social Networking Site for MMORPG players is an article about  World of Warcraft, submitted or written by or about  Anonymous,  posted to Zergwatch on 04/14/2008.  It has an article popularity score of 192 and a rating of 0.00 out of 5.  Other similar topics on Zergwatch include:  Age of Conan,  World of Warcraft and  Guild Wars.

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