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I may be asking a lot out of this generation of games. Iron Man is the same song-and-dance. You have an anticipated blockbuster action film, and you have to develop the accompanying game for six different gaming consoles, including the PC, and turn out the final product in time for said film's release. Already you can expect the game's visuals to be lackluster, although Shellhead himself is surprisingly well-done.
The game lives by the "Lather, rinse, repeat" philosophy of many action games. Iron Man has an impressive number of moves, flight stunts, and weapons, but all you will ever have to do is hover over an enemy for a minute, hold down the right trigger, watch the beams destroy the enemy. This goes on for a few levels, and I will admit here that at some point I just gave up, so I have yet to even finish the game. Be ready to eat about one hundred enemy missiles. Congratulations if you've avoided one or caught one and threw it back at an enemy, but here come about 99 more. I had enough by that point. Iron Man is a shallow, empty product. A character with so many capabilities reduced to the lamest presentation ever and it makes me sad. I shouldn't be surprised. No one should, and yet I am. I wanted this game to be good, because I managed to enjoy the demo. I think I was better off crawling back to my copy of Transformers: The Game, or even King Kong. There isn't a whole lot to say because there isn't a whole lot to do with Iron Man. The only thing that makes this worth a look is unlocking Iron Man's past armored suits. You can more than likely find it for $10 by September.
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