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Review of Warcraft Trading Card Game (TCG) Heroes of Azeroth
I've played Magic, Pokemon, Yu-Gi-Oh, and a few lesser TCG's, and I must admit that this game may be the best planned one I have seen. At first glance, everything seems generic with really simple rules, but once you begin to look deeper you'll see genious strategies galore.
Albeit, much of the combat is based on direct damage from allies there are ways of combining attacks or completely devasting the opponent. Similar to Magic, every class has the bonuses and negatives. Similar to Yu-Gi-Oh, players may choose their targets or (different) go straight for the hero. With many allies possessing unique spells, there are countless strategies; however, the game usually ends up relying on the theory "who can get the most creatures into play first?"
As future expansions are released, more strategies will be introduced. Though the series at this point may not be as complex as Magic the Gathering, it is a warm welcome to any new coming gamer as the first series is less likely to possess strategies that can devastate players within the first 5 turns.
Players will find cards that relate directly to the game including quests, heroes, and even some pop culture references like Leeroy Jenkins. Each card has unique artwork with a broad range of styles. Though some of the styles do not fit in with the overall scope of the series, the differences add character to an otherwise beautiful base set.
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World of Warcraft Trading Card Game is an article about
Heroes of Azeroth,
submitted or written by or about
Anonymous, posted to Zergwatch on 06/02/2008. It
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Warcraft,
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