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08/04/2008: Filed under: Sci-fi, EVE Online, Game mechanics, Patches, PvP, Opinion, EVE Evolved
In a previous article, I examined the nano craze and how speed-fit setups were taking over EVE Online's PvP landscape. In a recent devblog on the issue, CCP developer Nozh makes it clear that the nano craze will soon be coming to an abrupt end. In his blog post, Nozh outlined the current problems with speed setups and laid out his plans to address those issues. The proposed changes cover everything from stasis webs and microwarpdrives to warp scramblers and nanofibres.
The nano solution?: The essence of the nano problem is that speed fittings allow some larger ships to perform the roles of smaller, more specialised ships. Heavy assault cruisers are routinely spotted using their speed as a complete defence, something ordinarily reserved for fragile interceptors. One of the core design goals of the change is to eliminate this ability entirely, forcing pilots that want high speed to use ships that were designed to have it. As was the case before the nano craze took hold of EVE, the new kings of speed will be interceptors and frigates rather than expensive heavy assault cruisers and recon ships.
With this potential solution to the nano problem on the horizon, PvP in EVE is facing some major changes. In this speculative article, I analyse how the upcoming changes will affect PvP if implemented.Continue reading EVE Evolved: Speed rebalanced Permalink | Email this | Linking Blogs | Comments
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