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Top 10 Video Games

Top 5 Cheesiest tactics in Red Alert 3.
Syndicated Gaming News
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The following news article snippet has been delivered via RSS News Syndication via an external gaming news provider.  

08/18/2008:

#5. Being Green.

No, I'm not talking about the Hulk. You're gifted with a plethora of choices in Red Alert 3 as to what color to make your army - the thing is, green blends in very easily with both the landscape and the mini-map. Not only does this make it difficult to see your enemy attack you, but also makes it quite simple to make a small quick unit hold fire near their base and spy on them.



Prevent This: Be vigilant of the coloring on the screen, especially if you have a green opponent. Don't allow green spies to hang around unchecked!

#4. Insane Animals.

The Soviet bear and the Allies Guard Dog are easily pumped out at the beginning of the map, charging them over to your opponents side not only gives you immediate recon but also can be placed in front of their troop production building and easily take out any produced engineers, gunmen, etc.



Prevent This: Build a turret immediately and place it in the area of your buildings.

#3. Broken Harvester Treaty.

Ever since the dawn of Red Alert, harvest treaties were an unspoken rule. You didn't touch my harvest, I didn't touch yours. When somebody starts screwing with your harvester, all bets are off and the lameness begins. Yes, I know of harvester attackers say "Nothing is fair in war" - but screw you. Don't touch my harvester!



Prevent This: Build walls around your harvester paths, and keep your turrets handy.

#2. Sea Attacks.

The largest of sea units on all sides seem incredibly overpowered. More often then not you'll find players just pumping the building tree to get their awesome sea units out to obliterate your buildings from 100 miles away. I have to say all my least satisfying games ended like this. Zee dolhins, dey do nah-zing!



Prevent This: Lots of turrets and sea units is the only way to go, make sure to keep a good eye on your enemies sea space. Don't let them get near your base.

#1. Engineer Fools mate.

If you play chess, you know fools mate is taking your opponent out in minimal moves. Only the novice of chess players fall for the tactic, but it's completely cheesy. In the same way the Engineer taking over your construction yard is the same ploy - especially now that they can swim. Once your yard is sold, it's hard to recover.



Prevent This: Don't be a chump, build a turret around your construction yard ASAP.




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