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Microsoft's Cammarano: Games Need Visual Targets, Not Just Concept Art
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Microsoft's Cammarano: Games Need Visual Targets, Not Just Concept Art
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Date Received: 11/20/2008
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As part of today's Gamasutra feature, Microsoft Game Studios director of art Ben Cammarano has been discussing why cutting out "ambiguous references" and rendering more realistic "visual targets" early in a game project will lead to a much better title. Cammarano is is a 16-year CG veteran who leads the publishing-side art efforts for first party Xbox 360 franchises such as Gears of War, Fable, and Halo Wars. He explains of the importance of the ...

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