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Rayman Raving Rabbids 2
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Release Date: 2007-11-13
Manufacturer: UBI Soft
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Title: Rayman Raving Rabbids 2
Price: Check Pricing & Availability
ESRBRating: Everyone 10+
Suggested Retail Price: $20.00

The mischievous bunnies are back in a hilarious sequel that is guaranteed to be even crazier and funnier than the first - and with even more wacky games! They've invadedthe world of Rayman, and now the insane Rabbids have a new objective: invade planet Earth! They have established their base at a shopping mall and begun training for their nastiest scheme yet. As part of this training, the Rabbids must carry out several missions around the globe to help them in an attempt to dominate the world. The Rabbids will also try to study human behavior by mimicking everything we do, but in the Rabbid sort of way . . . with no logic, of course. Back to battle the Rabbids and stop the invasion is Rayman, who will infiltrate the Rabbids by disguising himself as one of them! Use more than 110 items including skins, hats, accessories, and clothes to dress Rayman, and to create your own Rabbid. Unleash your creativity with over 540,000 customization combinations. ESRB Rated E10 for ages 10 and up

REVIEWGotta Love These Rabbids!
This is a great game! It's really cute and these rabbids are doing lots of things you cannot imagine! I know there are lots of reviews out there that say this game is not better than the first one. However, for me personally, I prefer rabbids 2. It provides party play from the beginning unlike the first one where you'll have to beat the day-to-day games first before unlocking them for over one player. The other good thing is that you don't have to worry about not being able to beat the mini-games now either. Some games in the first rabbids were quite difficult that it can take a while to get to the next day. They were fun, but just limits you if you get stuck. Rabbids 2 however, allows you to play all the games no matter what. The trips are very interesting, each mini-game is full of creativity, but I won't spoil it for those who haven't played yet. This is a great family game, definitely a lot of fun to play with more players. You can have fun playing by yourself too, being that these games are so interesting and these rabbids are hilarious, but the replaying value for one-player is probably not all that great. Overall, though, this game is awesome!
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Brothers in Arms: Hell's Highway
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Release Date: 2008-09-23
Manufacturer: UBI Soft
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Title: Brothers in Arms: Hell's Highway
Price: Check Pricing & Availability
ESRBRating: Mature
Suggested Retail Price: $40.00

Zergwatch: Brothers In Arms Hell's Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features, and a totally redesigned online component. Delivering on the franchise's compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell's Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open "Hell's Highway" in a daring bid for a quick end to the war.

'Brothers in Arms: Hell's Highway' game logo
The Next-Gen of WWII action
Sgt. Matt Baker 'Brothers in Arms: Hell's Highway'
Take command as Sgt. Matt Baker.
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Large-scale battles in 'Brothers in Arms: Hell's Highway'
Engage in large scale battles.
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House to house urban warfare in 'Brothers in Arms: Hell's Highway'
Or house-to-house combat.
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Operation Market Garden: The Story of Hell's Highway
Operation Market Garden was a real-life Allied offensive designed to destroy Nazi Germany before Christmas, 1944. The plan was ambitious - it was largest airborne invasion in the history of the world. The plan was to capture a corridor through Holland to punch through the German lines. Paratroopers of the 101st Airborne and other divisions dropped fromthe sky in mid-September to seize and hold the corridor by surprise. The surprise attack was a bust. Hitler's best units were in the area and immediately counter-attacked and crushed the corridor.

Key Features:

  • Brothers In Arms Hell's Highway - Next Generation: The classic authentic, squad-based combat series explodes on next-generation hardware, offering unprecedented graphics and features.
  • New Story, New Setting: Follow Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division in "Operation Market-Garden" as they fight to open famous "Hell's Highway" in a daring bid for a quick end to the war.
  • Live the life of an Enlisted Man: Get orders from HQ, go on patrol, spot the enemy and set up a devastating ambush. For the first time, finding the enemy before they find you is part of the challenge.
  • Unprecedented Character Design: Lifelike characters look, talk, move and think with incredible realism. Game characters interact with the player and each other like true brothers in arms, trading ammunition, helping wounded allies and civilians, working together to man team-operated weapons, and more.
  • Rich Cinematic Experience: As the squad leader, you interact with and get to know your brothers. Each character has his own personality, unique story and background, and grows through the game.
  • Powerful New Units Under Your Command: Players can use or command combined arms teams - machine gun crews create intense fire, bazooka crews destroy buildings and tanks, and mortar crews pound the enemy from a distance.
  • Step Into the Boots of a Soldier: Hit the dirt and get prone, rip grenades from your chest and hurl them at your enemies. See and feel the blast of nearby explosions.
  • Completely New Multiplayer Experience: Fight major multiplayer battles with dozens of players on each side; all the intensity and accessibility of Deathmatch meshed with the squad-based gameplay that helped make Brothers In Arms famous.
  • Destroyable Cover: Keep your men moving and choose your cover wisely - simulated with real physics, weapons will damage, dent, scorch and destroy the world around you.
There's only one way out of hell, and that's through it. To the Allied paratroopers who fought to capture and hold the bridges and roads of Holland targeted in Operation Market Garden the price was the lives of their brothers in arms. To them the corridor became known as Hell's Highway. It was the the last great Nazi victory. It was simply hell for Sgt. Matt Baker and his squad. Relive their courage and heroism in Brothers in Arms: Hell's Highway.

Brothers in Arms: Hell's Highway: The Colonel Antal Interview

Since 1985, when it dropped into the WWII division of the popular tactical/strategy shooter genre with Brothers in Arms: Road to Hill 30, the Brothers in Arms series has consistently met with critical acclaim and gamer praise. This was a tough mission to accomplish, but it did so by focusing compelling squad-based tactical gameplay against the backstory of a fictional squad within the historical events of the US Army's 101st Airborne Division during the Allied invasion of Europe during WWII. This type of realism is more unless unheard of in the video game world and can only be provided by someone who really knows their stuff. Enter Colonel John Antal, US Army (Ret.).

Vice President of Knowledge Operations and Military and Historical Director at Gearbox Software, developers of the Brothers in Arms series, Colonel Antal is an Airborne-Ranger officer, a published author of scores of magazine articles, as well as several fiction and nonfiction books on military topics. Most importantly for for the subject at hand though, he is also a major force behind the development of the Brothers in Arms series and recently I was able to catch up with him and ask some questions regarding the newest title in that line, Brothers in Arms Hell's Highway.



Colonel John Antal, Military and Historial Director for 'Brothers in Arms Hell's Highway' in Kandahar Afganistan in 2008
Colonel John Antal, US Army (Ret.) in Kandahar, Afghanistan in September, 2008 during a visit with the paratroopers of the 101st Airborne (Air Assault) Division
Zergwatch: /games: The modern military is full of cutting edge technology, but I'm sure that some readers will be surprised to hear that acareer military man, such as yourself, plays such a pivotal role in the development and marketing of a video game. How did this come about? And did you have any video game experience prior to the Brothers in Arms franchise?

Colonel Antal: I just returned from a ten day visit with US and NATO troops in Afghanistan, and I can report to you that when Soldiers are not fighting, they are training for the next fight. The more time Soldiers spend training in realistic simulated battles, the less blood spilled in battle. During my thirty years in the US Army, I trained thousands of Soldiers using constructive, virtual and live military simulations. Once I retired, it was an easy leap for me to switch my experience with military simulations into value-added content for video games.

Zergwatch: /games: I know you've probably been asked this question a thousand times, but let's make it a thousand and one. Operation Market Garden, the WWII allied offensive that Hell's Highway is based on culminated in a German victory. Why make a video game based on a defeat?

Colonel Antal: Market Garden was not a complete success, but war is fought at many levels. At the squad level, war is about fighting for the next hill, hamlet or road junction. Victory and defeat is very clear in a squad - when the battle is over you either have won and lived, or have lost and most of your comrades are dead or wounded. In Brothers in Arms, Hell's Highway, we created a historical fiction that is true to the real history of the battle in ways no other game has approached. The true story of the battle for Hells Highway is dramatic and a worthy story. If we told only stories of victories, we wouldn't be telling true historical fiction. War is about victory AND defeat, gain and loss. Telling both is part of being true to the actual history.

Zergwatch: /games: As a follow-up to this, because this game is based on a very real and in many senses, tragic event for the forces involved and the civilian population, was there more pressure to stick to the facts in this game in order to get things right? And if so how did your team ensure this?

Colonel Antal: Yes. We have done our best to make the game the most authentic WWII experience ever. Our goal is to put you in the boots of a true-to-life squad leader in the 101st Airborne during the fight for Hell's Highway. This game addresses the true history of the Battle for Hell's Highway, uses realistic tactics and requires you to lead a rifle squad in ways that no other game has ever done.

Zergwatch: /games: The game's story is centered around the events of an American squad, but since Operation Market Garden was an allied offensive, will players get to control, or even better, play as other allied forces? And will there be any playable German characters?

Colonel Antal: The player will play as an American, Staff Sergeant Matt Baker. If you want to learn more about the British, the Dutch Resistance and the Germans, read my companion novel to the game, "Brothers in Arms, Hell's Highway", published by Ballantine Books, Random House. There will also be a history book out in January 2009 that explains the battle for Hell's Highway in day-to-day detail with maps, historical photos, screenshots from the game and much more. Shop for the Colonel's companion novel, "Brothers in Arms, Hell's Highway."

Zergwatch: /games: I've read that Hell's Highway will contain a whole new multiplayer experience. Can you shed some light on how this experience is different from what previous games in the series offered?

Colonel Antal: Multiplayer is really exciting. Our multiplayer design is different from other games because it brings squad game play on-line. We created a team based game, where the team-based aspect is about squad organization. The game will select (or players will vote on) a commander on each team. There can be up to 20 people in the game, 10 per team. The teams will go after objectives in each map that will be resolved in rounds.

Zergwatch: /games: A common criticism in squad-based games is that AI enemies engaged in singleplayer modes are too easilyoutwitted, which is obviously something that should not happen on a real battlefield. Was dealing with this a consideration in the development of Hell's Highway?

Colonel Antal: Yes, the team did a good job at creating a robust enemy AI that is clearly a tough opponent. Players will be excited about this feature.

Zergwatch: /games: Hell's Highway will feature a wide variety of weapons, not only used by US forces, but also those of allied troops and theGermans. Are all of these usable by any character and if so does each have specific ammo?

Colonel Antal: All the small arms -- pistols and rifles -- will be useable, as well as most of the crew served weapons (like machine guns). Players can choose from semi-automatic rifles such as the M1-Carbine and M1-Garand, to machine guns such as the M1A1, bazookas such as the M9A1 and pistols. To check out all the weapons you can use and see them in action, check out the website (www.brothersinarmsgame.com in 'the game' section).

Zergwatch: /games: Hell's Highway is the first Brother in Arms title to come to Next-Gen platforms. How much has the visual clarity made possible on these platforms helped in the series' ongoing quest for authenticity?

Colonel Antal: The visual clarity is stunning in this game. It makes use of the Unreal 3 Engine technology to deliver incredibly realistic, authentic and cutting-edge 3D environments. The game also has unprecedented character design - with lifelike characters who look, talk, move and think with incredible realism.

Zergwatch: /games: Hell's Highway is the third game in the series featuring Sgt. Matt Baker, and now Sgt. Joe Hartsock. These two have differing views on the acceptable costs of war and have traded off command duties in the last two games. In Hell's Highway both lead separate squads, but Sgt. Baker appears to be front and center. Will the game feature the ability to play as either sergeant? And regardless, is this dichotomy of outlook regarding command as much an attempt at realism in the field as anything else in the game?

Colonel Antal: The player will play the role of Baker. The story of Baker and Hartsock, and their different approaches to leadership is a vital part of the story that I many of our fans will find intriguing.

Zergwatch: /games: I don't recall tanks playing too much of a role in earlier Brothers in Arms games, but one of the nicer videos I've seen indicated that they might be prominent in Hell's Highway. This seems a nice touch considering that Operation Market Garden's objective was to secure a path for armored units crossing into Germany. What exactly will players be able to do with tanks and what other new units and/or changes to the control scheme can players expect to see?

Colonel Antal: The player will be able to fight as part of a Sherman Firefly crew and will be able to battle German Panzers head to head.

Zergwatch: /games: When last I saw Hell's Highway demoed, one of the things that stood out in my mind was the destructibility of environments and cover. Considering that the game in filled with weapons of varying destructive power, I thought this was a fantastic and natural addition. Can you give a few details on this for our readers?

Colonel Antal: Destructible cover allows the player greater tactical flexibility. Now you can create a flank by blowing away flimsy cover that would normally block your maneuver. The destructible cover system was modeled using real physical properties and behaviors, so weapons will actually damage, dent, scorch and destroy the world around you. It's a great addition to the game that gives players a truly authentic experience.

Zergwatch: /games: Having grown up myself watching movies like A Bridge Too Far, The Guns of Navarone/Force 10 From Navarone, Where Eagles Dare, The Dirty Dozen, Kelly's Heroes, The Longest Day, etc. I've often wondered why theevents of WWII have not been more heavily mined for game subject matter. With the continued success of the Brothers in Arms franchise and others, as well as the power of Next-Gen technology, do you see this changing?

Colonel Antal: I strongly believe that powerful, dramatic human stories provide an exciting medium for video games. WWII was a vast WORLD WAR with countless powerful, dramatic, human stories. Anyone who is bored with WWII hasn't studied the war in depth. The stories from WWII have importance relevance to us today and are archetypical examples of the moral dilemma of war. No sane person wants war, but if you value life and liberty, sometimes you are forced to fight. I expect that we will be telling these stories and incorporating them into our games for many years to come.

Zergwatch: /games: Since the framework of the Brothers in Arms series is the allied invasion of German-occupied Europe and the battles that would eventually make up the march towards Berlin/the race to beat the Red Army there, can players expect to see more from Sgt. Baker and his squad in the future, perhaps at the Battle of the Bulge and beyond?

Colonel Antal: As long as I have anything to do with it, the answer is YES.

Zergwatch: /games: Finally, because it's interesting to pick the brains of people behind the games, do you mind telling our readers what games you are playing and/or what you are reading these days? Also, I know that you have authored several fiction and nonfiction books as well as articles. Are you working on anything new that you might want to tell us about?

Colonel Antal: I'm an Airborne-Ranger and have been a combat officer all my adult life. I pretty much like to play anything with WAR in the title!



Many thanks to Colonel Antal for taking taking some time to give us his insights into the impact that the historical events of WWII as well as actual combat tactics have played in the creation of Hell's Highway and the Brothers in Arms franchise as a whole. We wish him, Gearbox Software and Ubisoft much success with the new game and look forward to the next installment in the Brothers in Arms saga, where players may find the Screaming Eagles of the 101st Airborne fighting their way to Berlin and an eventual rendezvous with VE day.

--Tom Milnes, Freelance Contributor


REVIEWNot impressed, confounded by rave reviews on amazon.
Purchased the game and completed it on the hardest setting, medium, allowed in the first play through (hard is unlocked only after beating the game once. Really cannot understand how the game has positive reviews at this point from other players. The graphics aren't impressive and tend to be very repetitive and uniform (can't wait for Fable 2 in this regard). The cutscenes are indeed plentiful, but they aren't essential to the progress of the game and sometimes tie in very poorly. The old standard such as having your men attacked by a tank in a cutscene, then allowing the player to assume control to knock out said tank is replaced by a prolonged attempt at creating "meaningful" characters and pumping their irrelevant and base interactions between different stages of the game. Unfortunately the cutscenes are not skippable, and despite the comparison made by another reviewer to scenes from "Band of Brothers," the content is cliché and repetitive.

The gameplay is what sets this game apart from it's competitors...it's abysmal. Yes you can hide behind cover as with many games since Gears of War, but the finer details of the process are an example of the frustrating simplicity of this game's controls. For one thing, hiding behind cover, versus simply kneeling behind the cover will give you two different levels of protection: while only kneeling you will be hit, but by "hiding" you will be safe- apparently the game developers wanted to encourage hiding. To switch from ducking behind cover to regular movement meansyou must also unzoom your rifle and click a button, not an easy thing to do in one smooth motion. On the subject of zooming your rifle, make sure when you reload, you don't press the zoom/aim button before it's finished reloading, or the game won't zoom in fully. If you pride yourself on being a good shot in these type of games, don't expect too much from this game either. Even with the cross hairs at their resting state, single-fired shots will fly any number of directions. Killing an enemy does not seem to be a matter of aiming, but shooting the required number of rounds before the computer decides a hit should be registered. If you happen to be crouching and decide to run, make sure you hit the crouch button to stand back up, or when you stop running you will resume crouching- this alone caused me to die on numerous occasions. Trying to throw a grenade? Good luck making it go where you want. Apparently our character can chuck a grenade some 150-200 meters or more, and controlling the distance is not done by holding down the throw button, but by the angle of launch. Need to toss a grenade over a tall box nearby at a steep angle and have it come down on the other side? Nota chance. Be prepared for numerous grenades that ricochet off the wall you are crouching behind as well, and don't expect a grenade proximity indicator to alert you to your missed throw (this happens most particularly when throwing from a ducking/hiding position). Although the game is billed as a FPS, you will find the majority of shooting must be done from a hiding position in order to stay alive. When hiding, you are in a third person perspective and the crosshairs are pathetically small and very easy to lose in the background, the crosshairs are equally poor when not hiding but not using the zoom/rifle-sights function. All these are minor annoyances compared to the way enemy hits on the player are registered and "felt." There is no vibration or shock when you are hit, in fact, there is no indication of individual hits whatsoever, rather when exposed to enemy fire such as running across a field, your screen grows blurry and appears gradually more and more red. Strategy for staying alive is reduced to exposing oneself from cover according to time exposed rather than an actual evaluation of who is firing at you at the time. What is unlikely to be shown in any of the previews of the game, short of actual gameplay footage is the horrible "life meters" above all the enemies. One doesn't actually have to look for camouflaged enemy combatants, as they all carry large red circles above their heads indicating remaining life. These circles will show up well above any cover targets may be hiding behind. In fact, one often doesn't have to see an enemy at all to shoot them, merely shoot under the space with the dot and hits will be registered even if the enemy is below your point of aim.

Aside from the above problems with the game, the controls are quite simplistic for a game released in 2008. Be prepared for many of the controller's buttons to be completely unused. Finally, if you're used to games with realistic weapon sounds such as Medal of Honor Airborne and Bad Company (due to extensive recording sessions with real firearms), the shock of the sound of the weapons in this game may alone be enough to disparage a potential fan... the guns sound like someone beating on a trashcan...and that is exactly where this game belongs, in the trash.

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Assassin's Creed
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Release Date: 2007-11-13
Manufacturer: Ubisoft
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Title: Assassin's Creed
Price: Check Pricing & Availability
ESRBRating: Mature
Suggested Retail Price: $14.49

Jerusalem, 1191 AD - The Third Crusade is tearing the Holy Land apart. You are an elite Assassin sent to stop the hostilities by suppressing the powers on both the Crusader and Saracen sides. But as you carry out your missions, a conspiracy begins to unfold. You find yourself tangled up in a conflict that threatens not only the Holy Land, but the entire world. Experience the power of a feared Assassin. Your actions can throw your immediate environment into chaos, and your existence will shape the events of this pivotal moment in history. ESRB Rated M for Mature

REVIEWRepetitive plotline
I agree with other people that the visuals of this game are impressive and this makes the first few hours of the game pretty enjoyable. However, once you learn the basics, everything seems to get repetitive. There is probably 1 or 2 fight moves which makes your xBox play sound like this - "x x x x x x...x x x x x ...". There are 9 major assassinations and a bunch of other smaller assassinations. Every city looks remarkably similar to the next and the plot is entirely forgettable. You can buy this game and it's cheap compared to the other XBox games out there. But keep in mind thatthis game won't last more than 6 hours in your Xbox before you get entirely bored of it.
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My Word Coach
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Release Date: 2008-06-04
Manufacturer: UBI Soft
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Title: My Word Coach
Price: Check Pricing & Availability
ESRBRating: Everyone
Suggested Retail Price: $11.15

Zergwatch:

My Word Coach, developed in collaboration with linguists, helps players improve their verbal communication and vocabulary in a fun way. Practice with six different exercises to choose between. Players can input missing letters from words, spell out the answers to various definitions, choose which word matches a particular definition, form specific words with Scrabble-like tiles, and more. Three levels of difficulty are available, and the game includes a built-in dictionary of over 17,000 words. Two of the games can be played multiplayer over wireless and five multiplayer games can be accessed when linking the Wii and DS. The data of up to three different players can be saved.

REVIEWFun!
Ok this is fun and educational. Some of the level types are a bit akward. The good part is, you can stick to the game level types that you like and still learn all the words. Overall this is a fantastic tool. I am well educated, with a couple of bachelors degrees and it teaches me new words!
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The Price is Right
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Release Date: 2008-09-09
Manufacturer: UBI Soft
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Title: The Price is Right
Price: Check Pricing & Availability
ESRBRating: Everyone
Suggested Retail Price: $29.69

Zergwatch:

Come on Down

Experience all of the classic moments from the show with up 4 people. You will hear your name called as you’re announced to "Come on Down!" to Contestant’s Row. Play all of the favorite pricing games, including Plinko, Cliff Hangers and Punch-A-Bunch. Spin the Wheel for the chance at the big prizes in the Showcase Showdown.

Key Features

Play all of the best pricing games
  • Play Plinko, Hole in One, Punch-A-Bunch, Cliffhangers, Three Strikes, Shell Game, It’s in the Bag, Flip Flop and more. Make your way out of Contestant’s Row, Spin the Big Wheel, and compete to take home the big money in the Showcase Showdown.
Real moments from the show
  • Rich Fields will tell you to "Come on Down" as you start an authentic Price is Right experience. The actual music and sounds of the show are used in the game. Additionally, classic video footage of The Price is Right models will introduce the games and items up for bid.
A party game for everyone
  • Fans of all ages can compete against each other for big money and fabulous prizes. Party game mode is for up to 4 players. In single player mode play through the game as a real contestant or try to beat your top score on individual pricing games.
Unlock classic moments
  • Special achievements will unlock additional video footage of some of the all-time most memorable Price is Right moments
Specialized Wii controls
  • Use your Wii-mote to Spin the Big Wheel, putt your way through Hole In One, drop a Plinko chip, or take a swing at Punch-A-Bunch

REVIEWThis game is awful
I only played it once. Thank god I rented it. I played with one other person and no matter what we both got on stage, spun the wheel and where in the showcase showdown. The game lacks numerous features and is far from fun. I would not purchase this game ever. Take this review as a forewarning and rent the game before you purchase.
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Assassin's Creed
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Release Date: 2007-11-13
Manufacturer: Ubisoft
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Title: Assassin's Creed
Price: Check Pricing & Availability
ESRBRating: Mature
Suggested Retail Price: $17.98

Zergwatch: Assassin's Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin's Creed merges technology, game design, theme, and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change.

The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict.

You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events duringthis pivotal moment in history.

Key Features

  • Be an Assassin: Master the skills, tactics, and weapons of history's deadliest and most secretive clan of warriors. Plan your attacks, strike without mercy, and fight your way to escape.
  • Realistic and responsive environments: Crowds react to your moves and will either help or hinder you on your quests.
  • Action with a new dimension - total freedom: Eliminate your targets wherever, whenever, and however. Stalk your prey through richly detailed, historically accurate, open-ended environments. Scale buildings, mount horses, blend in with crowds. Do whatever it takes to achieve your objectives.
  • Relive the epic times of the Crusades: Assassin's Creed immerses you in the realistic and historical Holy Land of the 12th century, featuring life-like graphics, ambience, and the subtle, yet detailed nuances of a living world.
  • Intense action rooted in reality: Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, andface your enemies in realistic swordfight duels.
  • Next-gen gameplay: The proprietary engine developed from the ground up for the next-gen console allows organic game design featuring open gameplay, intuitive control scheme, realistic interaction with environment, and a fluid, yet sharp, combat mechanic.

REVIEWAll in good fun
Not bad all in all. Great graphics! The voice acting is OK, but the lead character sucks, and it pulls me out of the excitement and intensity of the game. The story is great, the occasional freezing is annoying, but once it get warmed up it's no longer a problem. It's fast paced and therealism is makes it interesting.

The biggest set back I already stated, it freezes when you first start it up, at least it does on PS3, and the lead voice actor couldn't act his way out of a paper bag on a soup opera. Everything else is great.
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No More Heroes
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Release Date: 2008-01-23
Manufacturer: UBI Soft
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Title: No More Heroes
Price: Check Pricing & Availability
ESRBRating: Mature
Suggested Retail Price: $21.00

You are Travis Touchdown, a normal guy (with an otaku geek streak) who wins a Beam Katana through an online auction and uses the weapon to start a new career as a professional killer. One day, an assassin named Helter Skelter appears before Travis and the two face off in a battle. Travis emerges victorious and finds himself in the presence of Silvia Christel, a mysterious French woman who claims to be an agent with the UAA. Silvia gives Travis official rank of 11 in the organization. Now, it's up to you to become #1. No More Heroes takes place in the city of Santa Destroy, and you are free to explore the town to your liking, taking on missions large and small to collect money and purchase new weapons as you work up towards the 10 main killing contracts. Gameplay is all about using your Beam Katana (via Wii remote) to defeat enemies.

REVIEWI'm on the fence about this game
After playing this game for a few hours and doing some of the boss battles, I kept waiting for the game to really grab me. But it never did. It's somewhat reminiscent of the GTA series with the free roam mode and the crudeness of characters. This game actually sort of reminded me of Kill Bill if you've ever seen the movie. Saying that there is a lot off blood in this game is a drastic understatement. The storyline if fun and the idea is very cool. You are a nobody that accidentally got in to a fight with a guy and killed him. Turns out he was an assassin in a group of assassins that are continuously killing each other to be #1. Obviously you are involuntarily sucked into the game. You have to earn money doing monotonous side jobs or minor assassination missions so you can enter in for the next boss battle. The controls are very clever and the weapon usage is pretty unique. But I just wanted more than the single track, linear game. This game completely lacked variety in my opinion, that's about it. The graphics also looked very poor on a big LCD with and without the component Wii cables. But if you're in to games with unique and fun controls this may be the game for you.
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Far Cry 2
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Release Date: 2008-10-21
Manufacturer: UBI Soft
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Title: Far Cry 2
Price: Check Pricing & Availability
ESRBRating: Mature
Suggested Retail Price: $49.99

Go deep into the most beautiful but also the most hostile environment in the world: Africa. Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal," a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfill your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralize their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.


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My Japanese Coach
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Release Date: 2008-10-14
Manufacturer: UBI Soft
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Title: My Japanese Coach
Price: Check Pricing & Availability
ESRBRating: Everyone
Suggested Retail Price: $27.79

Zergwatch:

Key Features<
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Explore Japan as each point of interest opens up your vocabulary
  • Lesson plans take place within interesting locations ranging from Tokyo to the country side
  • Useful information for first time Japanese speakers planning to visit the country
  • The world map is identical to the Japanese map and the locations of the country
Learn to pronounce sounds unique to Japanese by comparing your voice to a native speaker
  • Voice recording and playback feature of the DS allows the player to compare his or her accent to a native Japanese speaker
  • Ability to listen and compare phrases not just words but also phrases as well
Develop your calligraphy skills as you trace over animations showing the proper way to write in Japanese
  • Write Japanese characters using the DS stylus and touch screen
  • Stroke order and comparison ability allows players to properly write hiragana / katakana / kanji
Participate in mini-games that will test your grasp of the structured lessons featured in the game
  • 12 mini-games reinforce lesson plans and the ability to write in Japanese
  • Variety of mini games ranging from whack-a-mole, word search, bridge builder, and kanji writing
Use the built in reference tool to look up useful words and phrases
  • Japanese Dictionary and phrasebook with over 12,000 Japanese words and hundreds of useful phrases
  • Strong reference points and serves as an independent tool from the game that's very practical and useful

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My Spanish Coach
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Release Date: 2007-11-06
Manufacturer: UBI Soft
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Title: My Spanish Coach
Price: Check Pricing & Availability
ESRBRating:
Suggested Retail Price: $26.99

Playing My Spanish Coach for 15 to 20 minutes a day is all you need to become fluent in Spanish, no matter your age. The simple touch screen interface lets you spend less time learning the game and more time learning Spanish. The game includes 8 touchpad mini-games to sharpen your skills at your own pace, and lets you track your progress with charts showing your performance learning the language. ESRB Rated E for Everyone.

REVIEWGood learning tool.
I bought this product to get back into Spanish that I had learned in grade and high school. Its great for learning some quick vocabulary and useful verbs to help you get around and find what you need if you were suddenly thrown into a Spanish-speaking country. I also purchased French coach, and only wish Nintendo would make more games like this for other languages.
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