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Silent Hunter: Wolves of the Pacific
Release Date: 2007-03-20
Manufacturer: UBI Soft
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Silent Hunter: Wolves of the Pacific
Price: Check Pricing & Availability
Lowest Price we can find: $2.75


Amazon.comHunt, hide and kill as you take command of U.S. submarines and crews and navigate the treacherous waters of the Pacific during WWII.

Silent Hunter, the industry-leading naval warfare franchise for over a decade, returns to its roots with next-generation graphical realism, immersive gameplay, innovative crew evolution and moreaction than ever before. Developed by the same Ubisoft team that delivered Silent Hunter 3, the "king of sub games", to worldwide critical acclaim, the 2007 installment offers the most memorable, accessible and empowering submarine simulation experience ever.

Exciting New Features Include:

  • All New Premium Content Including: Premium packaging with special treatment, a robust manual with enhanced ships charts and historical information, a historic map of the Pacific Theater, a replica medal, soundtrack CD and a quick-reference card.
  • Hollywood Blockbuster experience: Lifelike graphics and spectacular audio/visual effects offer an incredibly immersive gaming experience. Witness the historical accuracy and the amazing attention to detail from the breathtaking Pacific settings to the more than 75 authentic-looking war machines.
  • Large Scale Naval Engagements: Epic naval engagements can be witnessed by players either firsthand or via radio messages and orders from high command.
  • Innovative crew evolution: Earn upgrades and experience to guide the evolution path of crewmembers, making your men the most effective naval force in the Pacific theater.
  • Immersive single player gameplay: Diverse mission objectives and events combined with unique rewards make each campaign a new experience. Commandeer various U.S. submarines and progress your career as a naval officer via improved dynamic campaigns in Career Mode, or dive into ‘instant actions’ and single patrols for a quick fight.
  • Addictive Online New Adversarial Mode: Join forces with up to 8 friends via LAN or 4 via internet in either cooperative or adversarial gameplay modes. Scripted and generated mission types allow for epic online battles and unlimited replayability.
  • Scalable learning experience: Selectable difficulty levels allow players to choose their level of challenge.
  • Easy to control: An upgraded and streamlined interface makes moving around the submarine and controlling it much easier than ever before.

Campaign Mode game save buggy
In campaign mode you do frequent saves so that you don't have to recreate a weeks work of building up your character and crew. Alas, the save routine seems to recreate your position by fast forwarding thru a movie of your entire game from the beginning. The longer your campaign then the longer the restoration time and the more inevitable the game restore process crashes. And if it doesn't will it crash the next time? Total buzz kill.

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Blazing Angels 2 Secret Missions of WW II
Release Date: 2007-09-18
Manufacturer: UBI Soft
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Blazing Angels 2 Secret Missions of WW II
Price: Check Pricing & Availability
Lowest Price we can find: $6.45


In Blazing Angels 2, you'll become a pilot fighting in the world's most secret missions. Travel from one great adventure to another, while battling the most lethal experimental weapons of the Third Reich. Prevent the Nazis from the building a super-weapon -- each mission will bring its own surprises, twists and unique challenges. Blazing Angels 2 comes straight out of the history books of World War II's most top secret projects.

very very good
i personaly love this simulator, it is pretty hard at first, hey if u get to teh first part of teh missions, don't freak out that there si only one mission. u have to colplete the the 1,2,3 etc. and u will unlock aircraft and ammunition, buy this it is very good

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Ubisoft Action Adventure Collection
Release Date: 2005-09-27
Manufacturer: UBI Soft
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Ubisoft Action Adventure Collection
Price: Check Pricing & Availability
Lowest Price we can find: $7.25


The Ubisoft Action Adventure Collection is a set of high-powered action games that will have yo on the edge of your seat!


This product has no reviews.

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IL-2 Sturmovik: 1946
Release Date: 2007-03-13
Manufacturer: UBI Soft
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IL-2 Sturmovik: 1946
Price: Check Pricing & Availability
Lowest Price we can find: $11.00


IL-2 Sturmovik: 1946 collects all the previously released Sturmovik titles and add-ons, plus three additional expansion packs. This flight sim now boasts over 300 controllable aircraft as well as additional campaigns and online maps.Historical planes include the Heinkel He-L-IIIB-2 Lerche, a Luftwaffe creation that never actually made it off the ground. Gamers may also journey through an alternative timeline and assist in the assassination of Hitler. Exotic aircraft and locations -- fly Soviet mixed-power fighters against new ground targets like trenches and bunkers Comes with exclusive bonus content - Special making of video, screenshots and videos of the upcoming Storm of War - Battle of Britain Detailed plane guide -- over 450 pages covering each of the 229 flyable aircraft

Worth Every Penny!
Whether you are a pro or a beginner, the object of any game is to have fun and to enjoy the experience. UBISOFT has created an environment to allow you to do this the Il-2 series. With a little help, [...], the Full Mission Builder opens a world of user created scenarios that expands the field of play well beyond the average flight simulator. This is the culmination of a great series...it's worth every penny.

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Far Cry 2
Release Date: 2008-10-21
Manufacturer: UBI Soft
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Far Cry 2
Price: Check Pricing & Availability
Lowest Price we can find: $30.00


Amazon.com Far Cry 2 by Ubisoft is the anticipated sequel to the award-winning original that brings players into the beautiful and hostile world of Africa. Far Cry 2 for Windows Vista/XP features open-ended gameplay that allows you to play the game whichever way you choose, with the choices you make affecting where the game leads you.

Far Cry 2

Players:
Offline: 1
Online: 16

Multiplayer Modes:
Deathmatch, Team Deathmatch, Capture the Diamond, Uprising

Format:
Native 720p high-definition output.


Far Cry 2 brings you to Africa where you'll explore the savannah and the jungle. View larger.


Features real-time night-and-day cycles and smart enemy AI. View larger.
Outstanding Graphics
Ubisoft developed the Dunia Engine specifically for Far Cry 2. Among other things, the Dunia Engine delivers realistic, interactive environments, special effects, real-time night-and-day cycles, and smart enemy AI.

Expansive, Realistic Environment
Far Cry 2 is set in a fictional region of Africa where you are caught between two rival factions at war. The Ubisoft team spent a lot of time filming and photographing in Africa to get all the details of the landscape and native wildlife. The result is a huge gameplay area that is 50 square kilometers, taking players into and out of the jungle and savannah. Wild animals such as zebras, buffalo, gazelle are encountered during the game, with both players and enemies allowed to interact with them.

Far Cry 2 features an incredible level of detail and realism, with a minimal in-game interface to detract from immersion. For example, players will need to navigate the world using an in-game map and navigation system, weapons will disintegrate over time, and fires will spread and propagate.

Each of the actions a player takes isreflected in the environment and changes the content of the game. To fulfill your mission, you need to play the enemies against each other, using both strategy and skill.

Huge Range of Weapons and Vehicles
Far Cry 2 offers gamers a wide range of weapons, from a machete for hand-to-hand combat, to a sniper rifle that can stealthily pluck off enemies from afar. As weapons disintegrate over time, they might jam or even explode in your hand.

There are also a large range of vehicles such as gliders, trucks, cars, and boats that will let you fly, drive, slide, and hover over the open landscapes.

Multiplayer Options for up to 16 Players
Far Cry 2 supports up to 16 players and has four gameplay modes: Deathmatch, Team Deathmatch, Capture the Diamond, and Uprising. Players can choose from six different classes in multiplayer, each with its own set of pros and cons. Just as in the single-player mode, multiplayer games will feature dynamic elements, making each session unique.


System Requirements
Minimum Recommended
Operating System Microsoft Windows XP with Service Pack 2 or Windows Vista
CPU Intel Pentium 4 3.2 GHz, Intel Pentium D 2.66 GHz, AMD Athlon 64 3500+ or better Intel Core 2 Duo Family, AMD 64 X2 5200+, AMD Phenom or better
Memory 1 GB 2 GB
Hard Drive Space 12 GB of free space
Graphics Hardware NVidia 6800 or ATI X1650 or better; must support Pixel Shader 3.0 Nidia 8600 GTS or better, ATI X1900 or better


Awesome!
I'll be honest. After two hours I was ready to give up on this game. Then it started to get better. Then is got really good, and I ended up playing for 3-4 hours at once.

Warning though - this game is more like Grand Theft Africa than the original Far Cry. No linear story, just scattered missions.

I'm glad I stuck with it because it was great!

Here are some official ratings:

IGN 8.9/10
Metacritic: 86/100
Gamespot 8.5/10
GameRadar 9/10
CNET 4/5

So don't let the DRM haters scare you away! This game is great! It took me about 27 hours to finish it!

BOOM!


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Ultimate Flight Collection
Release Date: 2006-04-04
Manufacturer: UBI Soft
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Ultimate Flight Collection
Price: Check Pricing & Availability
Lowest Price we can find: $1.00


The Ultimate Flight Collection collect three hard-hitting combat simulation, as you wage war for control of the air. Experience the perilous thrills of air combat action from the perspective of the people who were there. Features Pacific Fighters, Lock On and IL-2 Sturmovik.

Two out of three ain't bad...
Both "IL2 Sturmovik" and "Pacific Fighters" work fine on my laptop (Gateway, Core 2 with 2GB memory), but "Lock On" refuses to display the screen correctly while attempting to play the game [intro, setup, and other screens work fine]! I haven't pursued support, yet, so I don't know the ultimate outcome of the problem.

Yes, both IL2 and PF have a strong learning curve. But, as you become more proficient, the games become more enjoyable. I wouldn't expect to climb into a real fighter aircraft and become an ace on day one, why would anyone expect a realistic simulator to be any different???

Graphics, controls and aircraft behavior are awesome. I've quickly learned how to: stall (and I'm learning how to correctly recover), crash during takeoff, blackout in hard turns, get shot to shreds, fail to bailout before impact, and otherwise tear my aircraft apart like an expert. I now have one kill to my credit, and I expect to be an ace in just a couple more months!

It might be easier if I had the actual aircraft, but I can't afford the maintenance!

GREAT games!!!

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Brothers in Arms:Hell's Highway
Release Date: 2008-10-07
Manufacturer: UBI Soft
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Brothers in Arms:Hell's Highway
Price: Check Pricing & Availability
Lowest Price we can find: $24.00


Amazon.com

Brothers In Arms Hell's Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features, and a totally redesigned online component. Delivering on the franchise's compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell's Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open "Hell's Highway" in a daring bid for a quick end to the war.

'Brothers in Arms: Hell's Highway' game logo
The Next-Gen of WWII action
Sgt. Matt Baker 'Brothers in Arms: Hell's Highway'
Take command as Sgt. Matt Baker.
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Large-scale battles in 'Brothers in Arms: Hell's Highway'
Engage in large scale battles.
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House to house urban warfare in 'Brothers in Arms: Hell's Highway'
Or house-to-house combat.
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Squad members from 'Brothers in Arms: Hell's Highway'
Experience the life of a soldier.
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Taking cover behind a wall in 'Brothers in Arms: Hell's Highway'
Utilze fully-destructable cover.
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Using a pistol to go for 'quick kill' points in 'Brothers in Arms: Hell's Highway'
Precision shots yield 'quick kill' points.
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Operation Market Garden: The Story of Hell's Highway
Operation Market Garden was a real-life Allied offensive designed to destroy Nazi Germany before Christmas, 1944. The plan was ambitious - it was largest airborne invasion in the history of the world. The plan was to capture a corridor through Holland to punch through the German lines. Paratroopers of the 101st Airborne and other divisions dropped from the sky in mid-September to seize and hold the corridor by surprise. The surprise attack was a bust. Hitler's best units were in the area and immediately counter-attacked and crushed the corridor.

Meet the Squad
Although players see the chaos of Operation Market Garden exclusively through the eyes of Sgt. Matt Baker, Hell's Highway is squad-based and as such players will direct, interact with, and get to know all the members of the 101st Airborne in intimate detail. Some of the characters return from earlier games in the series, while others are brand new. Regardless, each has his own personality, history and attitudes towards the plight the squad finds themselves in as they seek to survive a bold, but doomed plan. Some of the dog faces players will encounter are include:

Sgt. Matt Baker from 'Brothers in Arms: Hell's Highway' Name & Rank: Sgt. Matt Baker
Preferred Weapon: M1 Rifle
Bio: With his experience from the battles of Normandy, Baker enters Holland fully accepting the mantle and responsibilities of squad leader. However, the loss of half his original squad still weighs heavily on him and he will not let any more of his men die.
Sgt. Joe 'Red' Hartsock from 'Brothers in Arms: Hell's Highway' Name & Rank: Sgt. Joe "Red" Hartsock
Preferred Weapon: M1A1 Thompson
Bio: A corporal under Baker's command, he was promoted to Sergeant after the battle in Carentan. Unlike Baker, Red understands the realities of war and is prepared to make the tough decisions required of a squad leader. All he can do is minimize the casualties.
Pfc. Mike Dawson from 'Brothers in Arms: Hell's Highway' Name & Rank: Pfc. Mike Dawson
Preferred Weapon: M1A1 Thompson
Bio: Though a newcomer to the squad, Mike served with the 502nd PIR in Normandy. He believes in fate and is interested in the story of Baker's "cursed pistol." His inquiries have made him a pariah, as the other members would rather not re-live those events.
Cpl. Tom Zanovich from 'Brothers in Arms: Hell's Highway' Name & Rank: Cpl. Tom Zanovich
Preferred Weapon: M1918A2 B.A.R.
Bio: The "old man" and veteran of the squad, Zanozich served in the French Foreign Legion before enlisting in the U.S. Army. Despite all the combat he's seen, Tom has a strong sense of humor - even when the situation doesn't exactly call for it.
Cpl. Sam Corrion from 'Brothers in Arms: Hell's Highway' Name & Rank: Cpl. Sam Corrion
Preferred Weapon: M1A1 Thompson
Bio: Corrion was a corporal with Baker and Hartsock before Normandy, and much to his dismay, is still a corporal. Sam excelled as a foreman in the saw mill back home, and believes that he could perform better than either of his compatriots, if only given a chance.
Key Features:

  • Brothers In Arms Hell's Highway - Next Generation: The classic authentic, squad-based combat series explodes on your PC, offering unprecedented graphics and features.
  • New Story, New Setting: Follow Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division in "Operation Market-Garden" as they fight to open famous "Hell's Highway" in a daring bid for a quick end to the war.
  • Live the life of an Enlisted Man: Get orders from HQ, go on patrol, spot the enemy and set up a devastating ambush. For the first time, finding the enemy before they find you is part of the challenge.
  • Unprecedented Character Design: Lifelike characters look, talk, move and think with incredible realism. Game characters interact with the player and each other like true brothers in arms, trading ammunition, helping wounded allies and civilians, working together to man team-operated weapons, and more.
  • Rich Cinematic Experience: As the squad leader, you interact with and get to know your brothers. Each character has his own personality, unique story and background, and grows through the game.
  • Powerful New Units Under Your Command: Players can use or command combined arms teams - machine gun crews create intense fire, bazooka crews destroy buildings and tanks, and mortar crews pound the enemy from a distance.
  • Step Into the Boots of a Soldier: Hit the dirt and get prone, rip grenades from your chest and hurl them at your enemies. See and feel the blast of nearby explosions.
  • Completely New Multiplayer Experience: Fight major multiplayer battles with dozens of players on each side; all the intensity and accessibility of Deathmatch meshed with the squad-based gameplay that helped make Brothers In Arms famous.
  • Destroyable Cover: Keep your men moving and choose your cover wisely - simulated with real physics, weapons will damage, dent, scorch and destroy the world around you.
There's only one way out of hell, and that's through it. To the Allied paratroopers who fought to capture and hold the bridges and roads of Holland targeted in Operation Market Garden the price was the lives of their brothers in arms. To them the corridor became known as Hell's Highway. It was thethe last great Nazi victory. It was simply hell for Sgt. Matt Baker and his squad. Relive their courage and heroism in Brothers in Arms: Hell's Highway.

Brothers in Arms: Hell's Highway: The Colonel Antal Interview

'Brothers in Arms: Hell's Highway' game logo Since 1985, when it dropped into the WWII division of the popular tactical/strategy shooter genre with Brothers in Arms: Road to Hill 30, the Brothers in Arms series has consistently met with critical acclaim and gamer praise. This was a tough mission to accomplish, but it did so by focusing compelling squad-based tactical gameplay against the backstory of a fictional squad within the US Army's 101st Airborne Division as they battle through a historically correct re-creation of the events of the Allied invasion of Europe during WWII. This type of realism is more or less unheard of in the video game world and can only be provided by someone who really knows their stuff. Enter Colonel John Antal, US Army (Ret.).

Vice President of Knowledge Operations and Military and Historical Director at Gearbox Software, developers of the Brothers in Arms series, Colonel Antal is an Airborne-Ranger officer, and a published author of scores of magazine articles, as well as several fiction and nonfiction books on military topics. Most importantly for the subject at hand though, he is also a major force behind the development of the Brothers in Arms series. Recently I was able to catch up with him and ask some questions regarding the newest title in that line, Brothers in Arms Hell's Highway.



Colonel John Antal, Military and Historial Director for 'Brothers in Arms Hell's Highway' in Kandahar Afganistan in 2008
Colonel John Antal, US Army (Ret.) in Kandahar, Afghanistan in September, 2008 during a visit with the paratroopers of the 101st Airborne (Air Assault) Division
Amazon.com/games: The modern military is full of cutting edge technology, but I'm surethat some readers will be surprised to hear that a career military man, such as yourself, plays such a pivotal role in the development and marketing of a video game. How did this come about? And did you have any video game experience prior to the Brothers in Arms franchise?

Colonel Antal: I just returned from a ten day visit with US and NATO troops in Afghanistan, and I can report to you that when Soldiers are not fighting, they are training for the next fight. The more time Soldiers spend training in realistic simulated battles, the less blood spilled in battle. During my thirty years in the US Army, I trained thousands of Soldiers using constructive, virtual and live military simulations. Once I retired, it was an easy leap for me to switch my experience with military simulations into value-added content for video games.

Amazon.com/games: I know you've probably been asked this question a thousand times, but let's make it a thousand and one. Operation Market Garden, the WWII allied offensive that Hell's Highway is based on culminated in a German victory. Why make a video game based on a defeat?

Colonel Antal: Market Garden was not a complete success, but war is fought at many levels. At the squad level, war is about fighting for the next hill, hamlet or road junction. Victory and defeat is very clear in a squad - when the battle is over you either have won and lived, or have lost and most of your comrades are dead or wounded. In Brothers in Arms, Hell's Highway, we created a historical fiction that is true to the real history of the battle in ways no other game has approached. The true story of the battle for Hells Highway is dramatic and a worthy story. If we told only stories of victories, we wouldn't be telling true historical fiction. War is about victory AND defeat, gain and loss. Telling both is part of being true to the actual history.

Amazon.com/games: As a follow-up to this, because this game is based on a very real and in many senses, tragic event for the forces involved and the civilian population, was there more pressure to stick to the facts in this game in order to get things right? And if so howdid your team ensure this?

Colonel Antal: Yes. We have done our best to make the game the most authentic WWII experience ever. Our goal is to put you in the boots of a true-to-life squad leader in the 101st Airborne during the fight for Hell's Highway. This game addresses the true history of the Battle for Hell's Highway, uses realistic tactics and requires you to lead a rifle squad in ways that no other game has ever done.

Amazon.com/games: The game's story is centered around the events of an American squad, but since Operation Market Garden was an allied offensive, will players get to control, or even better, play as other allied forces? And will there be any playable German characters?

Colonel Antal: The player will play as an American, Staff Sergeant Matt Baker. If you want to learn more about the British, the Dutch Resistance and the Germans, read my companion novel to the game, "Brothers in Arms, Hell's Highway", published by Ballantine Books, Random House. There will also be a history book out in January 2009 that explains the battle for Hell's Highway in day-to-day detail with maps, historical photos, screenshots from the game and much more. Shop for the Colonel's companion novel, "Brothers in Arms, Hell's Highway."

Amazon.com/games: I've read that Hell's Highway will contain a whole new multiplayer experience. Can you shed some light on how this experience is different from what previous games in the series offered?

Colonel Antal: Multiplayer is really exciting. Our multiplayer design is different from other games because it brings squad game play on-line. We created a team based game, where the team-based aspect is about squad organization. The game will select (or players will vote on) a commander on each team. There can be up to 20 people in the game, 10 per team. The teams will go after objectives in each map that will be resolved in rounds.

Amazon.com/games: A common criticism in squad-based games is that AI enemies engaged in singleplayer modes are too easily outwitted, which is obviously something that should not happen on a real battlefield. Was dealing with this a consideration in the development of Hell's Highway?

Colonel Antal: Yes, the team did a good job at creating a robust enemy AI that is clearly a tough opponent. Players will be excited about this feature.

Amazon.com/games: Hell's Highway will feature a wide variety of weapons, not only used byUS forces, but also those of allied troops and the Germans. Are all of these usable by any character and if so does each have specific ammo?

Colonel Antal: All the small arms -- pistols and rifles -- will be useable, as well as most of the crew served weapons (like machine guns). Players can choose from semi-automatic rifles such as the M1-Carbine and M1-Garand, to machine guns such as the M1A1, bazookas such as the M9A1 and pistols. To check out all the weapons you can use and see them in action, check out the website (www.brothersinarmsgame.com in 'the game' section).

Amazon.com/games: Hell's Highway is the first Brother in Arms title to come to Next-Gen platforms. How much has the visual clarity made possible on these platforms helped in the series' ongoing quest for authenticity?

Colonel Antal: The visual clarity is stunning in this game. It makes use of the Unreal 3 Engine technology to deliver incredibly realistic, authentic and cutting-edge 3D environments. The game also has unprecedented character design - with lifelike characters who look, talk, move and think with incredible realism.

Amazon.com/games: Hell's Highway is the third game in the series featuring Sgt. Matt Baker, and now Sgt. Joe Hartsock. These two have differing views on the acceptable costs of war and have traded off command duties in the last two games. In Hell's Highway both lead separate squads, but Sgt. Baker appears to be front and center. Will the game feature the ability to play as either sergeant? And regardless, is this dichotomy of outlook regarding command as much an attempt at realism in the field as anything else in the game?

Colonel Antal: The player will play the role of Baker. The story of Baker and Hartsock, and their different approaches to leadership is a vital part of the story that I many of our fans will find intriguing.

Amazon.com/games: I don't recall tanks playing too much of a role in earlier Brothers in Arms games, but one of the nicer videos I've seen indicated that they might be prominent in Hell's Highway. This seems a nice touch considering that Operation Market Garden's objective was to secure a path for armored units crossing into Germany. What exactly will players be able to do with tanks and what other new units and/or changes to the control scheme can players expect to see?

Colonel Antal: The player will be able to fight as part of a Sherman Firefly crew and will be able to battle German Panzers head to head.

Amazon.com/games: Whenlast I saw Hell's Highway demoed, one of the things that stood out in my mind was the destructibility of environments and cover. Considering that the game in filled with weapons of varying destructive power, I thought this was a fantastic and natural addition. Can you give a few details on this for our readers?

Colonel Antal: Destructible cover allows the player greater tactical flexibility. Now you can create a flank by blowing away flimsy cover that would normally block your maneuver. The destructible cover system was modeled using real physical properties and behaviors, so weapons will actually damage, dent, scorch and destroy the world around you. It's a great addition to the game that gives players a truly authentic experience.

Amazon.com/games: Having grown up myself watching movies like A Bridge Too Far, The Guns of Navarone/Force 10 From Navarone, Where Eagles Dare, The Dirty Dozen, Kelly's Heroes, The Longest Day, etc. I've often wondered why the events of WWII have not been more heavily mined for game subject matter. With the continued success of the Brothers in Arms franchise and others, as well as the power of Next-Gen technology, do you see this changing?

Colonel Antal: I strongly believe that powerful, dramatic human stories provide an exciting medium for video games. WWII was a vast WORLD WAR with countless powerful, dramatic, human stories. Anyone who is bored with WWII hasn't studied the war in depth. The stories from WWII have importance relevance to us today and are archetypical examples of the moral dilemma of war. No sane person wants war, but if you value life and liberty, sometimes you are forced to fight. I expect that we will be telling these stories and incorporating them into our games for many years to come.

Amazon.com/games: Since the framework of the Brothers in Arms series is the allied invasion of German-occupied Europe and the battles that would eventually make up the march towards Berlin/the race to beat the Red Army there, can players expect to see more from Sgt. Baker and his squad in the future, perhaps at the Battle of the Bulge and beyond?

Colonel Antal: As long as I have anything to do with it, the answer is YES.

Amazon.com/games: Finally, because it's interesting to pick the brains of people behind the games, do you mind telling our readers what games you are playing and/or what you are reading these days? Also, I know that you have authored several fiction and nonfiction books as well asarticles. Are you working on anything new that you might want to tell us about?

Colonel Antal: I'm an Airborne-Ranger and have been a combat officer all my adult life. I pretty much like to play anything with WAR in the title!



Many thanks to Colonel Antal for taking taking some time to give us his insights into the impact that the historical events of WWII, as well as actual combat tactics, have played in the creation of Hell's Highway and the Brothers in Arms franchise as a whole. We wish him, Gearbox Software and Ubisoft much success with the new game and look forward to the next installment in the Brothers in Arms saga, where players may find the Screaming Eagles of the 101st Airborne fighting their way to Berlin and an eventual rendezvous with VE day.

--Tom Milnes, Freelance Contributor


Excellent!
Exceeded my expectations. I never played the earlier stuff BIA had, but having an interest in WWII, and also loving BOB and Saving Pvt Ryan, this definetely is one of my favorites. Some people may like the movie part, some may not. I loved it, thought it added an interest to the game others do not have. That was their intent, and I think they accomplished it.

Graphics are great, and you will need a pretty decent unit to run it smooth. Directing your squads takes a little getting used, but makes the game that much more enjoyable.

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Imagine Teacher
Release Date: 2008-08-12
Manufacturer: UBI Soft
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Imagine Teacher
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Lowest Price we can find: $22.50


Amazon.com

The Imagine line goes back to school

Play as a rookie teacher who takes over a class in a newly built modern school. At the beginning your class only has a few kids because most of the kids in town are used to going to a school located in the next town over. It is your job to bring those students back to make your classroom and school the best place to learn. The game really begins when you meet some characters who don't want you to succeed.

Key Features

  • Increase your students' knowledge via fun mini games-Teach them writing, science (math &biology), culture (geography & history). Develop their artistic skills like music, drawing, and pottery. Celebrate events including birthdays and the end of the year party.
  • Help your students find their true vocation
  • Pay attention to your students' behaviors to manage their mood and create the best learning atmosphere-All kids have their own personalities and favorite subjects. Create a seating chart in the classroom to prevent them from chatting, being a distraction or fooling around.
  • Create the school of your dreams-Buy or collect new items to upgrade your classroom and school
  • Interact with many different characters-Not only do you take care of your students, but talk to their parents and school staff.
  • Multiplayer-Connect up to 4 DS a single card allowing you and your friends to play mini-games.

Good practice for people who want to be a teacher
This game lets the player practice being a teacher. In this game your character teaches at a new school, in a new town. When you first start you only have four students but as you progress thoughout the game you get more students.

In this game you teach the students different subjects such as: arithmetic, geometry, reading, writing, drawing, biology, history, geography, music, and pottery.
After some lessons such as arithmetic, geometry, reading, writing, biology, history, and geography it lets you practice correcting the students work.

This is a good game for anybody who wants to become a teacher, or is studying to become a teacher(like I am now) because I would like to become a teacher one day because I love kids.

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My French Coach
Release Date: 2007-11-06
Manufacturer: UBI Soft
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My French Coach
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Lowest Price we can find: $29.99


Playing My French Coach for 15 to 20minutes a day is all you need to become fluent in French, no matter your age. The simple touch screen interface lets you spend less time learning the game and more time learning French. The game includes 8 touchpad mini-games to sharpen your skills at your own pace, and lets you track your progress with charts showing your performance learning the language. ESRB Rated E for Everyone.

Not bad, but the games are stupid and repetitive
The repetition of vocabulary is good, but the games are lame. One has you clicking on gophers that pop up out of holes, that's kind of pre-school. Since I have a 12 year old using the game to learn a second language it just seems infantile for both of us. The other game is a word search, but it gives you so little time to find the phrases, I ended up with tired eyes from having to scan so fast.(I also don't think that it helped me learn the language any better.) I thought the flash card games were better and saved me from having to sit there and painstakingly print out index cards.

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Capitalism 2
Release Date: 2001-12-18
Manufacturer: UBI Soft
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Capitalism 2
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Lowest Price we can find: $1.65


Create and control the business empire of your dreams. This in-depth strategy game covers almost every aspect of business that could be encountered in the real world. Use marketing, manufacturing, purchasing, importing, retailing, and more to become a corporate CEO.

Can't wait for Capitalism III
I really wish that it was more challenging. It would have also been nice if the options available in 'Capitalism I' had beenincluded. On the whole, it provides a good supply-chain management simulation. It would be interesting to see a combination of 'transport tycoon' and 'Capitalism', which will definitely make things much more fun.

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